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Multiattack (Water Elemental)

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Revision as of 03:30, 1 August 2024 by NtCarlson (talk | contribs) (Added damage vs chilled)
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Multiattack Water Elemental.webp

Multiattack is an Action unique to the Water Elemental. Users attack a target twice, dealing double damage on targets that are Chilled Chilled.

Description

Descend on a creature to buffet it with your hardy aqueous fists.

Chilled Chilled targets take double damage.

Properties

Cost:
Action
Damage:
D4 Bludgeoning.png 2d4 + 4 (6~12) Damage TypesBludgeoning
+
D4 Cold.png 2d4 (2~8) Damage TypesCold
+
D4 Bludgeoning.png 2d4 + 4 (6~12) Damage TypesBludgeoning
+
D4 Cold.png 2d4 (2~8) Damage TypesCold
Details:
Attack roll
 Melee: 1.5 m / 5  ft
Recharge: Per turn

Against Chilled Chilled targets, the damage dice (but not the flat damage bonuses) are doubled:

D4 Bludgeoning.png 4d4 + 4 (8~20) Damage TypesBludgeoning
+
D4 Cold.png 4d4 (4~16) Damage TypesCold
+
D4 Bludgeoning.png 4d4 + 4 (8~20) Damage TypesBludgeoning
+
D4 Cold.png 4d4 (4~16) Damage TypesCold

How to learn

Used by creatures: Water Elemental

Notes

  • Chilled Chilled imposes vulnerability to Damage TypesCold damage, so not only do the number of damage dice get doubled when attacking a chilled target, the cold damage values get doubled again from the vulnerability.
  • Assuming both attacks hit, this multiattack will deal on average 68 damage to Chilled Chilled targets when accounting for the vulnerability and doubled damage dice.