More actions
7 September 2023
- 23:0723:07, 7 September 2023 diff hist −44 m Modding:Working with LSX files No edit summary
- 23:0623:06, 7 September 2023 diff hist +72 m Modding:Working with LSX files No edit summary
- 22:5022:50, 7 September 2023 diff hist +141 m User:Sairon/Python example for working with .lsx No edit summary
- 22:4722:47, 7 September 2023 diff hist +1 m User:Sairon/Python example for working with .lsx No edit summary
- 22:4622:46, 7 September 2023 diff hist +10 User:Sairon/Python example for working with .lsx Formating Tag: Visual edit: Switched
- 22:4522:45, 7 September 2023 diff hist +6,176 N User:Sairon/Python example for working with .lsx Python script example for making sweeping changes to the progressions
- 22:3922:39, 7 September 2023 diff hist +42 Modding:Working with LSX files No edit summary
- 22:3822:38, 7 September 2023 diff hist +458 Modding:Working with LSX files Some minor errors & added stuff about AllowImprovement & MulticlassSpellSlots
- 22:3222:32, 7 September 2023 diff hist +9,363 N Modding:Working with LSX files Created page with "I'll try to give people a head start here in working with lsx files overall, which are just xml files, and getting a head start with modifying Progressions.lsx overall. This gives you the power to modify & add classes, what they get on level up, and a good workflow overall. ==== Folder structure ==== There's already tutorials on here on how to setup the folder structure, overall it's very beneficial to package your mod as .pak instead of an archive which the user extrac..."
- 21:0821:08, 7 September 2023 diff hist +92 Modding:Creating mods →Tutorials