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This location is also known as the ''Putrid Bog''. | This location is also known as the ''Putrid Bog''. | ||
==Area | ==Area information== | ||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
[[File:Sunlit Wetland.jpg|thumb|The Putrid Bog once the illusion has broken.]] | [[File:Sunlit Wetland.jpg|thumb|The Putrid Bog once the illusion has broken.]] | ||
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The Sunlit Wetlands is actually an illusion; this location is really the '''Putrid Bog''', a foul bog laden with traps, poisoned food, [[Redcap]]s, and is the home of the hag, [[Auntie Ethel]]. | The Sunlit Wetlands is actually an illusion; this location is really the '''Putrid Bog''', a foul bog laden with traps, poisoned food, [[Redcap]]s, and is the home of the hag, [[Auntie Ethel]]. | ||
=== Breaking the | === Breaking the illusion === | ||
There are several ways to break the illusion and reveal the true appearance of this location: | There are several ways to break the illusion and reveal the true appearance of this location: | ||
* Upon entering the area, the character will be given the option to make an [[Investigation]] check to see through and break the illusion. [[Monk | * Upon entering the area, the character will be given the option to make an [[Investigation]] check to see through and break the illusion. [[Monk]]s, [[Sorcerer]]s, [[Warlock]]s, [[Wizard]]s, and Oath of the Ancients [[Paladin]]s will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion. | ||
*By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail. | *By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail. | ||
*Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion. | *Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion. | ||
*Having [[Auntie Ethel]] reveal her true hag form. | *Having [[Auntie Ethel]] reveal her true hag form. | ||
===Spike | ===Spike traps=== | ||
Spread throughout the deeper water are spike traps that when triggered will inflict {{Cond|Bleeding}} and {{Cond|Open Wound}} with no [[Saving Throw]]. A {{SavingThrow|CON|dc=15}} is needed to overcome the Open Wound, which will progress to {{Cond|Rotting}} and lastly {{Cond|Flesh Rot}} which have the same saving throw requirements. Any form of healing will cure | Spread throughout the deeper water are spike traps that when triggered will inflict {{Cond|Bleeding}} and {{Cond|Open Wound}} with no [[Saving Throw]]. A {{SavingThrow|CON|dc=15}} is needed to overcome the Open Wound, which will progress to {{Cond|Rotting}} and lastly {{Cond|Flesh Rot}} which have the same saving throw requirements. Any form of healing will cure Open Wound, preventing it from getting worse. Activating these traps doesn't remove the illusion on the wetlands. | ||
The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a | The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a {{ability check|Sleight of Hand|10}}. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits. | ||
===Barbed Bulrush=== | ===Barbed Bulrush=== | ||
Scattered around the wetlands are a bulrushs that hold poisonous apples. When the plants are interacted, the character will automatically do a | Scattered around the wetlands are a bulrushs that hold poisonous apples. When the plants are interacted, the character will automatically do a {{ability check|Sleight of Hand|10}} or risk getting {{Cond|Open Wound}} which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants as all. | ||
==Related | ==Related quests== | ||
*[[Remove the Parasite]] | *[[Remove the Parasite]] | ||
**[[Get Help from Auntie Ethel]] | **[[Get Help from Auntie Ethel]] | ||
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**[[Investigate Kagha]] | **[[Investigate Kagha]] | ||
==Related | ==Related locations== | ||
*[[Riverside Teahouse]] | *[[Riverside Teahouse]] | ||
**[[Entrance Gallery]] / [[Riverside Teahouse|Overgrown Tunnel]] / [[Riverside Teahouse|Ancient Abode]] / [[Riverside Teahouse|Acrid Workshop]] | **[[Entrance Gallery]] / [[Riverside Teahouse|Overgrown Tunnel]] / [[Riverside Teahouse|Ancient Abode]] / [[Riverside Teahouse|Acrid Workshop]] | ||
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*[[Blighted Village]] | *[[Blighted Village]] | ||
==Notable | ==Notable loot== | ||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
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* {{MdRarityItem|Wood Woad Shield}} - On one of the [[Wood Woad|Wood Woads]] guarding the Decrepit Sanctuary. | * {{MdRarityItem|Wood Woad Shield}} - On one of the [[Wood Woad|Wood Woads]] guarding the Decrepit Sanctuary. | ||
==Hidden | ==Hidden treasure== | ||
A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]]. | A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]]. | ||
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*[[Wood Woad]] | *[[Wood Woad]] | ||
==Notes | ==Notes == | ||
*Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes. | *Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes. | ||