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| '''Tasha's Hideous Laughter''' is a [[Spells#1st Level Spells|Level 1]] Enchantment Spell. This spell allows spellcasters to send a targeted creature into a fit of laughter and fall Prone. | | {{SpellPage |
| | | name = Tasha's Hideous Laughter |
| | | image = Tasha's Hideous Laughter.webp |
| | | level = 1 |
| | | school = Enchantment |
| | | classes = Bard, Wizard |
| | | class learns at level 1 = Bard, Wizard, Great Old One, Draconic Bloodline:Copper/Acid Ancestry |
| | | class learns at level 3 = Arcane Trickster, Eldritch Knight |
| | | granted by feats = Magic Initiate: Bard, Magic Initiate: Wizard |
| | | other ways to learn = * Learned as a quest reward for completing [[Help the Cursed Monk]] and choosing to bear Shar's curse. |
| | | summary = It allows spellcasters to send a targeted creature into a fit of laughter, falling {{Cond|Prone}}. |
| | | description = Leave a creature {{Cond|Prone}} with laughter, without the ability to get up. |
| | | warning = {{Prereq|The creature must have an [[Intelligence]] of 5 or more.}}<br> |
| | {{Prereq|The target can try to shake off the effect each time it takes damage.}} |
| | | cost = action, spell1 |
| | | concentration = yes |
| | | save = WIS |
| | | save dc = caster |
| | | range = ranged |
| | | range m = 18 |
| | | range ft = 60 |
| | | condition = Hideous Laughter |
| | | condition duration = 10 |
| | | condition save = Wisdom |
| | | condition dc = caster |
| | | higher levels = |
| | | notes = |
| | * Despite the claim made in the spell's description, a creature affected by {{SAI|Tasha's Hideous Laughter}} is not technically considered {{Cond|Prone}} for the purposes of interactions with other mechanics. For example, [[Hook Horror]]s may {{SAI|Multiattack: Prone}} a Prone target, but not a target affected by Hideous Laughter. |
| | }} |
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| [[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]
| | == External Links == |
| | | * {{FRWiki|Tasha's hideous laughter|long}} |
| [[File:Tasha's Hideous Laughter Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
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| | title = <div style="font-size:105%; font-family:Georgia;">''"Inflict a creature with fits of laughter, leaving it [[Condition#Prone|Prone]] without the ability to get up. At the end of its turn or when it takes damage, the creature can try to shake off the effect."''</div>
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| ----
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| <div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
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| ----
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| | Range = 18m / 60ft
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| | School = Enchantment
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| | Concentration = Required
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| | Saving Throw = [[Wisdom]]
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| | Condition = [[Condition#Hideous Laughter|Hideous Laughter]]
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| | Duration = 2 turns
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| | Class = [[Bard]], [[Wizard]]
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| }}]]
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| | |
| == Description ==
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| Inflict a creature with fits of laughter, leaving it [[Condition#Prone|Prone]] without the ability to get up.
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| At the end of its turn or when it takes damage, the creature can try to shake off the effect.
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| | |
| == Properties ==
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| {{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}} | |
| | |
| ''Available to level 1 [[Bard]] and [[Wizard]].'' | |
| * Prerequisite: {{C|[[File:Prerequisite Icon.png|frameless|upright=0.1]] The creature must have an [[Intelligence]] of 5 or more.}}
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| * Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}
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| * Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}
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| * Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
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| | |
| {| role="presentation" class="wikitable"
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| | <strong>[[File: Hideous Laughter Condition Icon 3.png|frameless|upright=0.12]] Hideous Laughter</strong>
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| |-
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| | {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 2 turns}} | |
| * Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
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| * Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature.
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| * At the end of its turn or when it takes damage, the creature can try to shake off the effect.
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| |}
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