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Tasha's Hideous Laughter
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Description
Leave a creature Prone with laughter, without the ability to get up.
The creature must have an Intelligence of 5 or more.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- WIS Save (Spell save DC)
- Range: 18 m (60 ft)
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_HideousLaughterCondition: Hideous Laughter
Hideous Laughter
Duration: 10 turns
- Can't move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m (10 ft) of the creature.
- At the end of its turn or when it takes damage, the entity can try to shake off the effect.
How to learn
Classes:
- Class level 1: Bard, Wizard, The Great Old One, and Draconic Bloodline (Copper/Acid Ancestry)
- Class level 3: Arcane Trickster and Eldritch Knight
Other ways to learn:
- Learned as a quest reward for completing Help the Cursed Monk and choosing to bear Shar's curse.
- This version is a separate spell; while it does not expend a spell slot when used, it can only be cast once per Long rest.
- Wizards can transcribe a Scroll of Tasha's Hideous Laughter to their spellbooks.
Notes
- The incantation for Tasha's Hideous Laughter is Risum Peniatis ("Laugh out loud").
- Hideous Laughter uses Prone as a parent status, and as such inherits the following status groups:
SG_Prone, SG_Condition, SG_Unconscious. Legendary Resistance: Incapacitation, via the scriptAppliesCrowdControlStatus(), checks forSG_ProneandSG_Unconsciousand as such correctly triggers on cast attempts for Hideous Laughter.
External links[edit section | visual editor]
- on the Forgotten Realms Wiki























