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it seems few people know Dror Ragzlin can appear in act 2
(Updated and completed page to be more in line with new formats and structure) |
(it seems few people know Dror Ragzlin can appear in act 2) |
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With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him. | With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him. | ||
==Act 2== | |||
{{SpoilerWarning}} | |||
If the player allows [[Balthazar]] to take the [[Nightsong]], he will be tasked with abducting [[Isobel]]. Letting her get killed or knocked out will grant the player an audience with [[Ketheric Thorm]] who will allow the player to pray at the altar of the [[Absolute]]. Doing so will result in the player being imprisoned in a pod in the [[Mind Flayer Colony]] where [[Balthazar]] will try to recycle the player and his party into zombies. In the fight that ensues the player will find [[Zombie Dror Ragzlin]] and [[Zombie Minthara]]. (this was tested with Dror Ragzlin and Minthara both dead. More testing is needed for when Dror Ragzlin survives Act 1) | |||
== Loot == | == Loot == |