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{{ | {{hatnote|This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.}} | ||
{{ActionPage | |||
| summary = '''Rage''' is a {{Class|Barbarian}} | | summary = '''Rage''' is a {{Class|Barbarian}} bonus action and class feature. Enter a Rage to gain [[resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[checks]] and {{Saving Throw}}s. Wearing [[heavy armour]] triggers the {{Cond|Rage Impeded}} condition, removing most benefits of Rage. | ||
| description = Deal '''2''' extra damage with melee and improvised weapons, and throwing. | |||
| extra description = You have [[Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | |||
| description = | | warning = {{ActionWarning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | ||
You have [[Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | |||
{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}} | |||
{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
| image = Rage.webp | | image = Rage.webp | ||
| cost = bonus | | cost = bonus, rage | ||
| concentration = | | concentration = | ||
| damage = | | damage = | ||
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| save = | | save = | ||
| additional = | | additional = | ||
| | | higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''. | ||
| condition = Rage | | condition = Rage | ||
| condition duration = 10 | | condition duration = 10 | ||
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*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect. | *Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect. | ||
*Rage cannot be used while being {{cond|Calmed}}. | *Rage cannot be used while being {{cond|Calmed}}. | ||
* In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using [[Strength]] (e.g. [[finesse]] weapons using [[Dexterity]]). This is not true of the {{class|Wildheart}} variants of Rage. | |||
* It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. Again, this is not true of the Wildheart variants. | |||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |