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| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* '''Absolute Night:''' [[Conditions#Blind|Blind]] targets that fails a Dexterity [[Saving Throw|Saving Throw]]. Deals an additional {{DamageText|2d6|Piercing}} damage to certain creatures that sport multiple sets of eyes. | * '''Absolute Night:''' [[Conditions#Blind|Blind]] targets that fails a Dexterity [[Saving Throw|Saving Throw]]. Deals an additional {{DamageText|2d6|Piercing}} damage to certain creatures that sport multiple sets of eyes. | ||
** {{SavingThrow|DEX|dc= | ** {{SavingThrow|DEX|dc=11}} to negate [[Conditions#Blinded|Blind]] | ||
** {{Duration|2}} | ** {{Duration|2}} | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> |