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* When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. | * When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. | ||
* If a {{Concentration}} [[Spell]] was cast ''before'' entering Wild Shape, you '''do not''' lose Concentration on the spell after Wild Shaping. | * If a {{Concentration}} [[Spell]] was cast ''before'' entering Wild Shape, you '''do not''' lose Concentration on the spell after Wild Shaping. | ||
* You can't cast | * You can't cast spells and furthermore can't do any action outside of those available to your Wild Shape. | ||
* Your equipped items are merged into your beast form and do not have any effect until you revert back. | * Your equipped items are merged into your beast form and do not have any effect until you revert back. | ||
* You retain your normal [[Skill]] and {{SavingThrow}} [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores. | * You retain your normal [[Skill]] and {{SavingThrow}} [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores. |