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* [[Inspiration]] from the completed playthrough carries over into the epilogue. | * [[Inspiration]] from the completed playthrough carries over into the epilogue. | ||
* Items in the inventory do not carry over into the epilogue. This can potentially lock players out of talking to [[Scratch]] and the [[Owlbear Cub]] with {{SAI|Speak with Animals}}, if they had been relying on potions to grant the condition rather than knowing the spell. | * Items in the inventory do not carry over into the epilogue. This can potentially lock players out of talking to [[Scratch]] and the [[Owlbear Cub]] with {{SAI|Speak with Animals}}, if they had been relying on potions to grant the condition rather than knowing the spell. However, as of {{LatestUpdate}}, it is possible to pickpocket [[Volo]] for a {{RarityItem|Potion of Animal Speaking}}. This, however, will eventually cause Volo to realise he's been pickpocketed and leave the camp entirely. |