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|str save = yes | |str save = yes | ||
|level=7 | |level=7 | ||
|race= | |race=Dark Justiciar | ||
|type=Undead | |type=Undead | ||
|HP=150 / 195 | |HP=150 / 195 | ||
|AC=14 | |AC=14 | ||
|speed=9m / 30ft{{Verify}} | |speed=9m / 30ft{{Verify}} | ||
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|class = | |class = | ||
|subclass = | |subclass = | ||
|passive = {{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Dark Vengeance}}{{PAS|Extra Attack}}{{PAS|Living Shadow}}{{PAS|Opportunity Attack | |passive = {{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Dark Vengeance}}{{PAS|Extra Attack}}{{PAS|Living Shadow}}{{PAS|Opportunity Attack}}{{PAS|Shar's Sight}}{{PAS|Sunlight Sensitivity}} | ||
|background= | |background= | ||
|location = [[Gauntlet of Shar]] | |location = [[Gauntlet of Shar]] | ||
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==Gameplay== | ==Gameplay== | ||
The | The Justiciar Crusader is a hostile entity that cannot be spoken to. | ||
Similar to other [[Dark Justiciar|Dark Justiciars]] in the [[Gauntlet of Shar]], the Justiciar Crusader is summoned through an [[Umbral Tremor]]'s {{SAI|Permit Passage}} action. It can only be summoned by one specific tremor that spawns in at {{Coords|-820|-786}}. | |||
== | == Attacks and abilities == | ||
The Justiciar Crusader is permanently affected by {{Cond|Radiant Retort}}. | |||
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Greatsword}}. | |||
* Can use [[Weapon Actions]]. | |||
The | {{Attack Roll}} | ||
{{Action}}}}{{Feature box|name=Overwhelming Grief|image name=Generic Darkness.webp|The Justiciar strikes at their foe's brain with pure malice, inflicting {{Cond|Call of the Dark Lady}} | |||
{{DamageInfo|1d8|Necrotic}} | |||
{{Range|m=8|ft=20}} | |||
{{AOE|radius|m=3|ft=10}} | |||
{{Action|bonus}}}}{{Feature box|name=Subsume Shadow|image name=Generic Darkness.webp|The Justiciar assumed their {{Cond|Umbral Form}}. | |||
* This condition lasts until the crusader's death. | |||
* Apparently can only be used past a certain HP threshold.{{Verify}} | |||
{{Recharge|Per battle}} | |||
{{Action|bonus}}}} | |||
==References== | ==References== |