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{{Construction}} | {{Construction}} | ||
[[File:Crime In Action.png|alt=Astarion hides behind a character named Flaheerta, ready to pickpocket her in broad daylight like the rascal he is.|thumb|A character on the verge of behaving criminally.]] | |||
'''Crime''' is a [[Gameplay mechanics|gameplay mechanic]] in [[Baldur's Gate 3]]. Certain morally dubious actions, from destruction of property to murder, if done in view of [[non-player characters]], will result in [[attitude]] reductions and, potentially, imprisonment or combat. With the appropriate use of actions and abilities, the consequences of crime can be avoided. | '''Crime''' is a [[Gameplay mechanics|gameplay mechanic]] in [[Baldur's Gate 3]]. Certain morally dubious actions, from destruction of property to murder, if done in view of [[non-player characters]], will result in [[attitude]] reductions and, potentially, imprisonment or combat. With the appropriate use of actions and abilities, the consequences of crime can be avoided. | ||
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=== Questioning === | === Questioning === | ||
[[File:Talk Out Of Murder.png|thumb|A [[Steel Watcher]] guard attempts to arrest a murderer.]] | |||
If the culprit is caught by the guards, interrogatory dialogue begins. On some occasions, the criminal can try to rectify the crime by undoing it or bribing the interrogator. If committing crime in a location with a designated jail, the criminal can submit to arrest. Otherwise, the following options are always present: engage in combat, or try to wriggle out of it using a [[Persuasion]], [[Intimidation]], or [[Deception]] check. These ability checks generally become more difficult as the magnitude of the crime increases. | If the culprit is caught by the guards, interrogatory dialogue begins. On some occasions, the criminal can try to rectify the crime by undoing it or bribing the interrogator. If committing crime in a location with a designated jail, the criminal can submit to arrest. Otherwise, the following options are always present: engage in combat, or try to wriggle out of it using a [[Persuasion]], [[Intimidation]], or [[Deception]] check. These ability checks generally become more difficult as the magnitude of the crime increases. | ||