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== Committing crimes == | == Committing crimes == | ||
A variety of crimes can be committed during the player's journeys. Crimes are committed individually by characters and punishments are meted out similarly; if one character is caught pickpocketing, only that character will be questioned by guards and risks imprisonment, not the whole party. | A variety of crimes can be committed during the player's journeys. Crimes are committed individually by characters and punishments are meted out similarly; if one character is caught pickpocketing, only that character will be questioned by guards and risks imprisonment, not the whole party. | ||
[[File:Illegal Ghost Dust.png|thumb|A [[Poltergeist]] corpse that is outlined in red. Attempting to loot this corpse may reduce the [[attitude]] of onlookers.]] | |||
'''Ownership''' is a concept interrelated to crime, as it applies to items and other non-character entities in the game. Any object that is outlined in red when hovered over is owned by another character or entity, '''restricting''' the player's interactions with it; tampering with these objects is considered criminal. Corpses of characters adhere to this rule as well. For example, a player can potentially get away with murdering an NPC, but get in trouble if someone catches them picking up the NPC's red-outlined, "restricted" corpse. | '''Ownership''' is a concept interrelated to crime, as it applies to items and other non-character entities in the game. Any object that is outlined in red when hovered over is owned by another character or entity, '''restricting''' the player's interactions with it; tampering with these objects is considered criminal. Corpses of characters adhere to this rule as well. For example, a player can potentially get away with murdering an NPC, but get in trouble if someone catches them picking up the NPC's red-outlined, "restricted" corpse. | ||