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|race = Human | |race = Human | ||
|type = Humanoid | |type = Humanoid | ||
|HP = 64 | |HP = 64; 83{{Tactician}} | ||
|AC = 17 | |AC = 17 | ||
|speed = 9m / 30ft | |speed = 9m / 30ft | ||
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}} | }} | ||
}}</div> | }}</div> | ||
'''Captain Grisly''' is the owner of [[The Blushing Mermaid]]. She is too hungover to talk to you unless you ask about [[Vanra]]. | '''Captain Grisly''' is the owner of [[The Blushing Mermaid]]. She is too hungover to talk to you unless you ask about [[Vanra]]. | ||
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==Save Vanra== | ==Save Vanra== | ||
: ''See also [[Save Vanra]] quest page.'' | : ''See also [[Save Vanra]] quest page.'' | ||
Speaking to Grisly about Vanra's disappearance, she claims that [[Lora]] has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out. [[File:Ethel Grizzly.jpg|thumb|left|Ethel reveals herself.]] | |||
Speaking to Grisly about Vanra's disappearance, she claims that [[Lora]] has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out. If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be [[Auntie Ethel]], a hag. Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act. | If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be [[Auntie Ethel]], a hag. Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act. | ||
== Save Grisly == | |||
The true Grisly can be found in Ethel's lair in [[The Blushing Mermaid - Basement]], enthralled by a {{RarityItem|Whispering Mask}}. While Ethel lives, Grisly will be hostile on sight. If the party permanently dispatches Ethel and her [[Pearlspore Bell|Pearlspore Bells]], Grisly will come to her senses and thank the party for saving her. | |||
== Notable loot == | |||
* {{RarityItem|Salty Scimitar(rrr)}} | |||
== Notes == | |||
* If Auntie Ethel was never defeated in [[Act One]], Grisly will never get kidnapped and impersonated. The Captain Grisly upstairs will be the true Grisly. | |||
{{NavBaldursGate}} | {{NavBaldursGate}} |