Grisly: Difference between revisions

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|race        = Human
|race        = Human
|type        = Humanoid
|type        = Humanoid
|HP          = 64
|HP          = 64; 83{{Tactician}}
|AC          = 17
|AC          = 17
|speed        = 9m / 30ft
|speed        = 9m / 30ft
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'''Captain Grisly''' is the owner of [[The Blushing Mermaid]]. She is too hungover to talk to you unless you ask about [[Vanra]].
'''Captain Grisly''' is the owner of [[The Blushing Mermaid]]. She is too hungover to talk to you unless you ask about [[Vanra]].


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==Save Vanra==
==Save Vanra==
: ''See also [[Save Vanra]] quest page.''
: ''See also [[Save Vanra]] quest page.''
[[File:Ethel Grizzly.jpg|thumb|left|Ethel reveals herself.]]
Speaking to Grisly about Vanra's disappearance, she claims that [[Lora]] has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out. [[File:Ethel Grizzly.jpg|thumb|left|Ethel reveals herself.]]
Speaking to Grisly about Vanra's disappearance, she claims that [[Lora]] has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out. If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be [[Auntie Ethel]], a hag. Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act.
If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be [[Auntie Ethel]], a hag. Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act.


If you did not learn that Auntie Ethel was a hag in the first act, there will not be a note in the desk, and Captain Grisly will be the real Captain Grisly.
== Save Grisly ==
The true Grisly can be found in Ethel's lair in [[The Blushing Mermaid - Basement]], enthralled by a {{RarityItem|Whispering Mask}}. While Ethel lives, Grisly will be hostile on sight. If the party permanently dispatches Ethel and her [[Pearlspore Bell|Pearlspore Bells]], Grisly will come to her senses and thank the party for saving her.


== Notable loot ==
* {{RarityItem|Salty Scimitar(rrr)}}
== Notes ==
* If Auntie Ethel was never defeated in [[Act One]], Grisly will never get kidnapped and impersonated. The Captain Grisly upstairs will be the true Grisly.
{{NavBaldursGate}}
{{NavBaldursGate}}

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