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| | data6 = {{#if: {{{dex|}}} {{{initiative|}}} | {{{initiative|{{#expr: {{#lvar:dexmod}}}}}}}}} | | | data6 = {{#if: {{{dex|}}} {{{initiative|}}} | {{{initiative|{{#expr: {{#lvar:dexmod}}}}}}}}} |
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| | header7 = Ability scores | | | header7 = {{#if: {{{str|}}} | Ability scores}} |
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| | data8 = {{sheet |subbox=yes | | | data8 = {{sheet |subbox=yes |
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Line 82: |
| | class22 = {{#ifeq: {{{condition2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition2_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | | | class22 = {{#ifeq: {{{condition2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition2_mode|}}} | Honour | bg3wiki-sheetbox-honour}} |
| | label22 = {{cond|{{{condition2_name|}}}}}<br> | | | label22 = {{cond|{{{condition2_name|}}}}}<br> |
| {{#ifeq: {{{condition2_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition2_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | | {{#ifeq: {{{condition2_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{condition2_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}} |
| | data22 = {{{condition2_description|}}} | | | data22 = {{{condition2_description|}}} |
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| | class23 = {{#ifeq: {{{condition3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition3_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | | | class23 = {{#ifeq: {{{condition3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition3_mode|}}} | Honour | bg3wiki-sheetbox-honour}} |
| | label23 = {{cond|{{{condition3_name|}}}}}<br> | | | label23 = {{cond|{{{condition3_name|}}}}}<br> |
| {{#ifeq: {{{condition3_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition3_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | | {{#ifeq: {{{condition3_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{condition3_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}} |
| | data23 = {{{condition3_description|}}} | | | data23 = {{{condition3_description|}}} |
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| | class24 = {{#ifeq: {{{condition4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition4_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | | | class24 = {{#ifeq: {{{condition4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition4_mode|}}} | Honour | bg3wiki-sheetbox-honour}} |
| | label24 = {{cond|{{{condition4_name|}}}}}<br> | | | label24 = {{cond|{{{condition4_name|}}}}}<br> |
| {{#ifeq: {{{condition4_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition4_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | | {{#ifeq: {{{condition4_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{condition4_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}} |
| | data24 = {{{condition4_description|}}} | | | data24 = {{{condition4_description|}}} |
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| | class25 = {{#ifeq: {{{condition5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition5_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | | | class25 = {{#ifeq: {{{condition5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition5_mode|}}} | Honour | bg3wiki-sheetbox-honour}} |
| | label25 = {{cond|{{{condition5_name|}}}}}<br> | | | label25 = {{cond|{{{condition5_name|}}}}}<br> |
| {{#ifeq: {{{condition5_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition5_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | | {{#ifeq: {{{condition5_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{condition5_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}} |
| | data25 = {{{condition5_description|}}} | | | data25 = {{{condition5_description|}}} |
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| | header40 = Features | | | header40 = {{#if: {{{feature1_mode|}}} | Features }} |
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| | class41 = {{#ifeq: {{{feature1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature1_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | | | class41 = {{#ifeq: {{{feature1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature1_mode|}}} | Honour | bg3wiki-sheetbox-honour}} |
| | label41 = {{SAI|{{{feature1_name|}}}}}<br> | | | label41 = {{SAI|{{{feature1_name|}}}}}<br> |
| {{#ifeq: {{{feature1_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature1_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | | {{#ifeq: {{{feature1_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{feature1_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}} |
| | data41 = {{{feature1_description|}}} | | | data41 = {{{feature1_description|}}} |
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| | class42 = {{#ifeq: {{{feature2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature2_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | | | class42 = {{#ifeq: {{{feature2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature2_mode|}}} | Honour | bg3wiki-sheetbox-honour}} |
| | label42 = {{SAI|{{{feature2_name|}}}}}<br> | | | label42 = {{SAI|{{{feature2_name|}}}}}<br> |
| {{#ifeq: {{{feature2_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature2_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | | {{#ifeq: {{{feature2_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{feature2_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}} |
| | data42 = {{{feature2_description|}}} | | | data42 = {{{feature2_description|}}} |
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| | class43 = {{#ifeq: {{{feature3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature3_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | | | class43 = {{#ifeq: {{{feature3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature3_mode|}}} | Honour | bg3wiki-sheetbox-honour}} |
| | label43 = {{SAI|{{{feature3_name|}}}}}<br> | | | label43 = {{SAI|{{{feature3_name|}}}}}<br> |
| {{#ifeq: {{{feature3_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature3_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | | {{#ifeq: {{{feature3_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{feature3_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}} |
| | data43 = {{{feature4_description|}}} | | | data43 = {{{feature4_description|}}} |
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| | class44 = {{#ifeq: {{{feature4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature4_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | | | class44 = {{#ifeq: {{{feature4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature4_mode|}}} | Honour | bg3wiki-sheetbox-honour}} |
| | label44 = {{SAI|{{{feature4_name|}}}}}<br> | | | label44 = {{SAI|{{{feature4_name|}}}}}<br> |
| {{#ifeq: {{{feature4_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature4_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | | {{#ifeq: {{{feature4_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{feature4_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}} |
| | data44 = {{{feature4_description|}}} | | | data44 = {{{feature4_description|}}} |
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| | class45 = {{#ifeq: {{{feature5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature5_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | | | class45 = {{#ifeq: {{{feature5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature5_mode|}}} | Honour | bg3wiki-sheetbox-honour}} |
| | label45 = {{SAI|{{{feature5_name|}}}}}<br> | | | label45 = {{SAI|{{{feature5_name|}}}}}<br> |
| {{#ifeq: {{{feature5_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature5_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | | {{#ifeq: {{{feature5_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{feature5_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}} |
| | data45 = {{{feature5_description|}}} | | | data45 = {{{feature5_description|}}} |
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| | header60 = Actions | | | header60 = {{#if: {{{action1_name|}}} | Actions }} |
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| | class61 = {{#ifeq: {{{action1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{action1_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| |
| | label61 = {{SAI|{{{action1_name|}}}}}<br> | | | label61 = {{SAI|{{{action1_name|}}}}}<br> |
| {{#ifeq: {{{action1_mode|}} | Tactician | <span style="font-size:90%;">{{var|Tactician}}</span>}}{{#ifeq: {{{action1_mode|}}} | {{var|Honour}} | <span style="font-size:90%;">Honour</span>}} | | {{#ifeq: {{{action1_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{action1_mode|}}} | {{var|Honour}} | <div style="font-size:90%; text-align: center;">Honour</div>}} |
| | data61 = {{#switch: {{{action1_type|}}} | | | data61 = {{{action1|}}} |
| | melee attack = {{var|Melee Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}} | | |
| | ranged attack = {{var|Ranged Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| | | label62 = {{SAI|{{{action2_name|}}}}}<br> |
| | melee spell attack = {{var|Melee Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| | {{#ifeq: {{{action2_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{action2_mode|}}} | {{var|Honour}} | <div style="font-size:90%; text-align: center;">Honour</div>}} |
| | ranged spell attack = {{var|Ranged Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| | | data62 = {{{action2|}}} |
| | spell = {{var|Spell}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damage_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| | |
| | Action = {{var|Action}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damage_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}}}}}</includeonly><noinclude>{{documentation}} | | | label63 = {{SAI|{{{action3_name|}}}}}<br> |
| | {{#ifeq: {{{action3_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{action3_mode|}}} | {{var|Honour}} | <div style="font-size:90%; text-align: center;">Honour</div>}} |
| | | data63 = {{{action3|}}} |
| | |
| | | label64 = {{SAI|{{{action4_name|}}}}}<br> |
| | {{#ifeq: {{{action4mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{action4_mode|}}} | {{var|Honour}} | <div style="font-size:90%; text-align: center;">Honour</div>}} |
| | | data64 = {{{action4|}}} |
| | |
| | | label65 = {{SAI|{{{action5_name|}}}}}<br> |
| | {{#ifeq: {{{action5mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{action5_mode|}}} | {{var|Honour}} | <div style="font-size:90%; text-align: center;">Honour</div>}} |
| | | data64 = {{{action5|}}}}}</includeonly><noinclude>{{documentation}} |