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| data6 = {{#if: {{{dex|}}} {{{initiative|}}} | {{{initiative|{{#expr: {{#lvar:dexmod}}}}}}}}}
| data6 = {{#if: {{{dex|}}} {{{initiative|}}} | {{{initiative|{{#expr: {{#lvar:dexmod}}}}}}}}}


| header7 = Ability scores
| header7 = {{#if: {{{str|}}} | Ability scores}}


| data8 = {{sheet |subbox=yes
| data8 = {{sheet |subbox=yes
Line 82: Line 82:
| class22 = {{#ifeq: {{{condition2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition2_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| class22 = {{#ifeq: {{{condition2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition2_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label22 = {{cond|{{{condition2_name|}}}}}<br>
| label22 = {{cond|{{{condition2_name|}}}}}<br>
{{#ifeq: {{{condition2_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition2_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
{{#ifeq: {{{condition2_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{condition2_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}}
| data22 = {{{condition2_description|}}}
| data22 = {{{condition2_description|}}}


| class23 = {{#ifeq: {{{condition3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition3_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| class23 = {{#ifeq: {{{condition3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition3_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label23 = {{cond|{{{condition3_name|}}}}}<br>
| label23 = {{cond|{{{condition3_name|}}}}}<br>
{{#ifeq: {{{condition3_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition3_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
{{#ifeq: {{{condition3_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{condition3_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}}
| data23 = {{{condition3_description|}}}
| data23 = {{{condition3_description|}}}


| class24 = {{#ifeq: {{{condition4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition4_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| class24 = {{#ifeq: {{{condition4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition4_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label24 = {{cond|{{{condition4_name|}}}}}<br>
| label24 = {{cond|{{{condition4_name|}}}}}<br>
{{#ifeq: {{{condition4_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition4_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
{{#ifeq: {{{condition4_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{condition4_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}}
| data24 = {{{condition4_description|}}}
| data24 = {{{condition4_description|}}}


| class25 = {{#ifeq: {{{condition5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition5_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| class25 = {{#ifeq: {{{condition5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition5_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label25 = {{cond|{{{condition5_name|}}}}}<br>
| label25 = {{cond|{{{condition5_name|}}}}}<br>
{{#ifeq: {{{condition5_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition5_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
{{#ifeq: {{{condition5_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{condition5_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}}
| data25 = {{{condition5_description|}}}
| data25 = {{{condition5_description|}}}


| header40 = Features
| header40 = {{#if: {{{feature1_mode|}}} | Features }}


| class41 = {{#ifeq: {{{feature1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature1_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| class41 = {{#ifeq: {{{feature1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature1_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label41 = {{SAI|{{{feature1_name|}}}}}<br>
| label41 = {{SAI|{{{feature1_name|}}}}}<br>
{{#ifeq: {{{feature1_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature1_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
{{#ifeq: {{{feature1_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{feature1_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}}
| data41 = {{{feature1_description|}}}
| data41 = {{{feature1_description|}}}


| class42 = {{#ifeq: {{{feature2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature2_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| class42 = {{#ifeq: {{{feature2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature2_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label42 = {{SAI|{{{feature2_name|}}}}}<br>
| label42 = {{SAI|{{{feature2_name|}}}}}<br>
{{#ifeq: {{{feature2_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature2_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
{{#ifeq: {{{feature2_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{feature2_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}}
| data42 = {{{feature2_description|}}}
| data42 = {{{feature2_description|}}}


| class43 = {{#ifeq: {{{feature3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature3_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| class43 = {{#ifeq: {{{feature3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature3_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label43 = {{SAI|{{{feature3_name|}}}}}<br>
| label43 = {{SAI|{{{feature3_name|}}}}}<br>
{{#ifeq: {{{feature3_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature3_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
{{#ifeq: {{{feature3_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{feature3_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}}
| data43 = {{{feature4_description|}}}
| data43 = {{{feature4_description|}}}


| class44 = {{#ifeq: {{{feature4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature4_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| class44 = {{#ifeq: {{{feature4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature4_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label44 = {{SAI|{{{feature4_name|}}}}}<br>
| label44 = {{SAI|{{{feature4_name|}}}}}<br>
{{#ifeq: {{{feature4_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature4_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
{{#ifeq: {{{feature4_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{feature4_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}}
| data44 = {{{feature4_description|}}}
| data44 = {{{feature4_description|}}}


| class45 = {{#ifeq: {{{feature5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature5_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| class45 = {{#ifeq: {{{feature5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature5_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label45 = {{SAI|{{{feature5_name|}}}}}<br>
| label45 = {{SAI|{{{feature5_name|}}}}}<br>
{{#ifeq: {{{feature5_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature5_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
{{#ifeq: {{{feature5_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{feature5_mode|}}} | Honour | <div style="font-size:90%; text-align: center;">{{var|Honour}}</div>}}
| data45 = {{{feature5_description|}}}
| data45 = {{{feature5_description|}}}


| header60 = Actions
| header60 = {{#if: {{{action1_name|}}} | Actions }}


| class61 = {{#ifeq: {{{action1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{action1_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label61 = {{SAI|{{{action1_name|}}}}}<br>
| label61 = {{SAI|{{{action1_name|}}}}}<br>
{{#ifeq: {{{action1_mode|}} | Tactician | <span style="font-size:90%;">{{var|Tactician}}</span>}}{{#ifeq: {{{action1_mode|}}} | {{var|Honour}} | <span style="font-size:90%;">Honour</span>}}
{{#ifeq: {{{action1_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{action1_mode|}}} | {{var|Honour}} | <div style="font-size:90%; text-align: center;">Honour</div>}}
| data61 = {{#switch: {{{action1_type|}}}  
| data61 = {{{action1|}}}
| melee attack = {{var|Melee Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
 
| ranged attack = {{var|Ranged Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| label62 = {{SAI|{{{action2_name|}}}}}<br>
| melee spell attack = {{var|Melee Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
{{#ifeq: {{{action2_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{action2_mode|}}} | {{var|Honour}} | <div style="font-size:90%; text-align: center;">Honour</div>}}
| ranged spell attack = {{var|Ranged Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}.  {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| data62 = {{{action2|}}}
| spell = {{var|Spell}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damage_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
 
| Action = {{var|Action}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damage_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}}}}}</includeonly><noinclude>{{documentation}}
| label63 = {{SAI|{{{action3_name|}}}}}<br>
{{#ifeq: {{{action3_mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{action3_mode|}}} | {{var|Honour}} | <div style="font-size:90%; text-align: center;">Honour</div>}}
| data63 = {{{action3|}}}
 
| label64 = {{SAI|{{{action4_name|}}}}}<br>
{{#ifeq: {{{action4mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{action4_mode|}}} | {{var|Honour}} | <div style="font-size:90%; text-align: center;">Honour</div>}}
| data64 = {{{action4|}}}
 
| label65 = {{SAI|{{{action5_name|}}}}}<br>
{{#ifeq: {{{action5mode|}}} | Tactician | <div style="font-size:90%; text-align: center;">{{var|Tactician}}</div>}}{{#ifeq: {{{action5_mode|}}} | {{var|Honour}} | <div style="font-size:90%; text-align: center;">Honour</div>}}
| data64 = {{{action5|}}}}}</includeonly><noinclude>{{documentation}}
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