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→Armor/Clothing Texture Maps (Advanced)
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=== Alpha (aka Transparancy) === | === Alpha (aka Transparancy) === | ||
Some shader configs allow you to create completely (or partially) transparent parts on armor/clothing without needing to edit the mesh. A standard one is:<blockquote>Materials\Public\Shared\Assets\Materials\Characters\CHAR_BASE_AlphaTest.lsf</blockquote>Any transparency is added via the Base Color map, by creating a white Alpha channel and painting in parts you want fully transparent with black (grey for partial transparancy). In the game files these files might be called _BMA instead of _BM, but the naming doesn’t matter - they’re just _BM files exported with Alpha active.[[File:Example_of_BMA_file_with_Alpha_channel.jpg|thumb|429x429px|Example custom Base Color + Alpha Map|left]][[File:Example_of_shader_use_with_Alpha.png|alt=Example of shader used + _BM with Alpha|thumb|541x541px|none|In-game view]] | Some shader configs allow you to create completely (or partially) transparent parts on armor/clothing without needing to edit the mesh. A standard one is:<blockquote>Materials\Public\Shared\Assets\Materials\Characters\CHAR_BASE_AlphaTest.lsf</blockquote>Any transparency is added via the Base Color map, by creating a white Alpha channel and painting in parts you want fully transparent with black (grey for partial transparancy). In the game files these files might be called _BMA instead of _BM, but the naming doesn’t matter - they’re just _BM files exported with Alpha active. | ||
[[File:Example_of_BMA_file_with_Alpha_channel.jpg|thumb|429x429px|Example custom Base Color + Alpha Map|left]][[File:Example_of_shader_use_with_Alpha.png|alt=Example of shader used + _BM with Alpha|thumb|541x541px|none|In-game view]] | |||