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[[File:Milil Singing Epilogue.PNG|alt=The divine bard Milil stands at the | {{Spoiler warning}} | ||
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[[File:Milil Singing Epilogue.PNG|alt=The divine bard Milil stands at the centre of the party, surrounded by glowing ghostly instruments, and plays music for a feast.|thumb|The epilogue party.]] | |||
Six months after the resolution of [[Confront the Elder Brain]], the party will gather for an extended '''Epilogue''' sequence, which takes place at a suppertime gathering thrown by [[Withers]] at the [[Wilderness]] [[campsite]]. The gathering serves as an opportunity for all the [[Companions]] to reunite and share how they have been faring since parting ways, and for the player to gain closure on the stories of each companion. | |||
The epilogue sequence is tailored to the decisions made throughout the preceding playthrough and, as such, contains many variations. Major changes pivot around choices made during [[Confront the Elder Brain]] and the resolutions of each companion's [[Personal Quest|Personal Quests]]. All [[Avatar]] characters in the party at the time of the Brain's defeat attend in multiplayer games. Anyone who permanently died or otherwise left the camp during the playthrough will not attend the epilogue. | The epilogue sequence is tailored to the decisions made throughout the preceding playthrough and, as such, contains many variations. Major changes pivot around choices made during [[Confront the Elder Brain]] and the resolutions of each companion's [[Personal Quest|Personal Quests]]. All [[Avatar]] characters in the party at the time of the Brain's defeat attend in multiplayer games. Anyone who permanently died or otherwise left the camp during the playthrough will not attend the epilogue. | ||
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=== Withers' workshop === | === Withers' workshop === | ||
The stone ruin in the southeast corner has been turned into a type of home/office for Withers. On the north wall lies a book-strewn desk topped with {{RarityItem|Scroll of Disintegrate}}, {{RarityItem|Scroll of Circle of Death}}, and{{RarityItem|Volo's Guide to Baldur's Gate (Signed)}}. An alchemical altar sits against the eastern wall, next to {{RarityItem|The Book of Willing Souls}}. Lining the southern wall is his sarcophagus and an end table, upon which are two D20 dice named [[Divine Odds]]. | The stone ruin in the southeast corner has been turned into a type of home/office for Withers. On the north wall lies a book-strewn desk topped with {{RarityItem|Scroll of Disintegrate}}, {{RarityItem|Scroll of Circle of Death}}, and{{RarityItem|Volo's Guide to Baldur's Gate (Signed)}}. An alchemical altar sits against the eastern wall, next to {{RarityItem|The Book of Willing Souls}}. Lining the southern wall is his sarcophagus and an end table, upon which are two D20 dice named [[Divine Odds]].{{note|As of {{LatestUpdate}}, these dice are discoverable using "Show Item Labels" but cannot be examined, picked up, or otherwise interacted with.}} | ||
=== Bandstand === | === Bandstand === | ||
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== Bad Ending == | == Bad Ending == | ||
If the player ruins the vibe by attacking any attendees, using harmful spells or actions, or attempts to eat someone's brain as a Mind Flayer, Withers will unceremoniously bounce them from the party by sucking them through a portal. This will immediately end the Epilogue and trigger the end credits. | If the player ruins the vibe by attacking any attendees, using harmful spells or actions, or attempts to eat someone's brain as a Mind Flayer, Withers will unceremoniously bounce them from the party by sucking them through a portal. This will immediately end the Epilogue and trigger the end credits. | ||
== Notes == | == Notes == | ||
{{notebegin}} | |||
* The ''Baldur's Gate 3'' epilogue was added in [[Patch Notes|Patch 5]]. | |||
* [[Inspiration]] from the completed playthrough carries over into the epilogue. | * [[Inspiration]] from the completed playthrough carries over into the epilogue. | ||
* Items in the inventory do not carry over into the epilogue. This can nearly lock players out of talking to [[Scratch]] and the [[Owlbear Cub]] with {{SAI|Speak with Animals}}, if they had been relying on potions to grant the condition rather than knowing the spell. However, as of {{LatestUpdate}}, it is possible to trade with [[Volo]] for a {{RarityItem|Potion of Animal Speaking}}, selling your equipped items for gold. | * Items in the inventory do not carry over into the epilogue. This can nearly lock players out of talking to [[Scratch]] and the [[Owlbear Cub]] with {{SAI|Speak with Animals}}, if they had been relying on potions to grant the condition rather than knowing the spell. However, as of {{LatestUpdate}}, it is possible to trade with [[Volo]] for a {{RarityItem|Potion of Animal Speaking}}, selling your equipped items for gold. | ||
** If you already talked to Volo once, he will not provide the opportunity to trade, forcing the player to [[pickpocket]] him. This, however, will eventually cause Volo to realise he's been pickpocketed and run out of the camp. He will respawn, though inconsistently. | ** If you already talked to Volo once, he will not provide the opportunity to trade, forcing the player to [[pickpocket]] him. This, however, will eventually cause Volo to realise he's been pickpocketed and run out of the camp. He will respawn, though inconsistently. | ||
{{noteend}} | |||
{{notelist}} |