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* If you did not save the gnomes, you can accept imprisonment in [[Wyrm's Rock Prison]], or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the [[Steel Watch Foundry]] and allowing you to bypass the checkpoint. | * If you did not save the gnomes, you can accept imprisonment in [[Wyrm's Rock Prison]], or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the [[Steel Watch Foundry]] and allowing you to bypass the checkpoint. | ||
* If the party tries to enter twice (if Karlach is not present), they will be confronted by the Steel Watcher, leading to the imprisonment or attack outcomes as detailed above. | * If the party tries to enter twice (if Karlach is not present), they will be confronted by the Steel Watcher, leading to the imprisonment or attack outcomes as detailed above. | ||
* If you try to sneak past the checkpoint and are caught, you will be imprisoned or forced to attack, although you can also force the Steel Watcher to stand down with a successful [[Illithid powers|[ILLITHID]]] {{Ability check|Wisdom|20}}. | |||
[[Manip Falcäo]] can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest [[Deal with the Gnomes]]. | [[Manip Falcäo]] can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest [[Deal with the Gnomes]]. |