South Span Checkpoint: Difference between revisions

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* If you saved [[Wulbren Bongle|Wulbren]] in [[Moonrise Towers]], then [[Clan Ironhand]] [[gnome]]s ([[Nimble]] and possibly [[Laridda]]) will make an appearance, using a [[Flashblinder]] bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes will flee to [[Angleiron's Cellar]], and the Steel Watcher's optical circuits will be overloaded, preventing any future scans at this checkpoint.
* If you saved [[Wulbren Bongle|Wulbren]] in [[Moonrise Towers]], then [[Clan Ironhand]] [[gnome]]s ([[Nimble]] and possibly [[Laridda]]) will make an appearance, using a [[Flashblinder]] bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes will flee to [[Angleiron's Cellar]], and the Steel Watcher's optical circuits will be overloaded, preventing any future scans at this checkpoint.
* If you did not save the gnomes, you can accept imprisonment in [[Wyrm's Rock Prison]], or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the [[Steel Watch Foundry]] and allowing you to bypass the checkpoint.
* If you did not save the gnomes, you can accept imprisonment in [[Wyrm's Rock Prison]], or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the [[Steel Watch Foundry]] and allowing you to bypass the checkpoint.
* If the party tries to enter twice (if Karlach is not present), they will be confronted by the Steel Watcher, leading to the imprisonment or attack outcomes as detailed above.
* If you try to sneak past the checkpoint and are caught, you will be imprisoned or forced to attack, although you can also force the Steel Watcher to stand down with a successful [[Illithid powers|[ILLITHID]]] {{Ability check|Wisdom|20}}.
* If you try to sneak past the checkpoint and are caught, you will be imprisoned or forced to attack, although you can also force the Steel Watcher to stand down with a successful [[Illithid powers|[ILLITHID]]] {{Ability check|Wisdom|20}}.


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