10
editsMore actions
→Walkthrough: Barbarian has special save too
HiddenDragon (talk | contribs) |
(→Walkthrough: Barbarian has special save too) |
||
Line 49: | Line 49: | ||
* [MONK][WISDOM] Quiet your mind. Let everything be still. | * [MONK][WISDOM] Quiet your mind. Let everything be still. | ||
* [WARLOCK][WISDOM] Call on the power of your pact and resist the urge. (DC 10) | * [WARLOCK][WISDOM] Call on the power of your pact and resist the urge. (DC 10) | ||
* [BARBARIAN][WISDOM] Kill the mirth. RESIST. (DC 10 with Advantage) | |||
If the party manages to avoid laughing, the spirit of the amulet appears with a request. The Sharrans cursed him with eternal madness, a laughing curse. He wants to bestow the curse onto his granddaughter, Shirra, who lives in [[Wyrm's Crossing]] at the [[Open Hand Temple]]. He promises blessings unto the party if they agree to undertake this journey. | If the party manages to avoid laughing, the spirit of the amulet appears with a request. The Sharrans cursed him with eternal madness, a laughing curse. He wants to bestow the curse onto his granddaughter, Shirra, who lives in [[Wyrm's Crossing]] at the [[Open Hand Temple]]. He promises blessings unto the party if they agree to undertake this journey. |