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**{{SAI|Savage Attacker}} rerolls all damage die twice. | **{{SAI|Savage Attacker}} rerolls all damage die twice. | ||
**{{SAI|Great Weapon Fighting}} rerolls damage die for two-handed melee weapons, when rolling a 1 or 2. | **{{SAI|Great Weapon Fighting}} rerolls damage die for two-handed melee weapons, when rolling a 1 or 2. | ||
*Effects that provide a unique bonus when a critical hit occurs: | *Effects that provide a unique bonus when a critical hit occurs: | ||
**{{SAI|Paralysing Critical}} paralyzes a target on critical hit, once per long rest. | **{{SAI|Paralysing Critical}} paralyzes a target on critical hit, once per long rest. | ||
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*{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}} | *{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}} | ||
*After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range | *After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range | ||
*Next attack made with a weapon enchanted by {{SAI|Wild Magic: Enchant Weapons}} | |||
==Negating critical hits== | |||
Some equipment prevent attackers from landing critical hits on the wearer when worn. When a natural 20 is rolled on an attack roll against the wearer, the roll is simply treated as a 20 while still being affected by the wearer's [[Armour Class|armour class]]. With a high enough armour class while wearing equipment that prevents critical hits from being landed, it is possible to always be missed by attack rolls, even if a natural 20 is rolled. | |||
===Equipment=== | |||
====Armour and headgear==== | |||
*{{MdRarityItem|Adamantine Scale Mail}} | |||
*{{MdRarityItem|Adamantine Splint Armour}} | |||
*{{MdRarityItem|Grymskull Helm}} | |||
*{{MdRarityItem|Helldusk Helmet}} | |||
*{{MdRarityItem|Helm of Balduran}} | |||
====Shields==== | |||
*{{MdRarityItem|Adamantine Shield}} | |||
==Footnotes== | ==Footnotes== | ||
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*[[Advantage#Math|Advantage]] - For more on the calculations behind critical successes, misses, and advantage. | *[[Advantage#Math|Advantage]] - For more on the calculations behind critical successes, misses, and advantage. | ||
{{NavGameplay/Mechanics}} | {{NavGameplay/Mechanics}} | ||
[[Category:Gameplay mechanics]] |