Critical hit: Difference between revisions

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**{{SAI|Savage Attacker}} rerolls all damage die twice.
**{{SAI|Savage Attacker}} rerolls all damage die twice.
**{{SAI|Great Weapon Fighting}} rerolls damage die for two-handed melee weapons, when rolling a 1 or 2.
**{{SAI|Great Weapon Fighting}} rerolls damage die for two-handed melee weapons, when rolling a 1 or 2.
**{{SAI|Organ Rearranger}} rerolls damage die on critical hits, when rolling a 2.
*Effects that provide a unique bonus when a critical hit occurs:
*Effects that provide a unique bonus when a critical hit occurs:
**{{SAI|Paralysing Critical}} paralyzes a target on critical hit, once per long rest.
**{{SAI|Paralysing Critical}} paralyzes a target on critical hit, once per long rest.
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*{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}}
*{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}}
*After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range
*After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range
*Next attack made with a weapon enchanted by {{SAI|Wild Magic: Enchant Weapons}}
==Negating critical hits==
Some equipment prevent attackers from landing critical hits on the wearer when worn. When a natural 20 is rolled on an attack roll against the wearer, the roll is simply treated as a 20 while still being affected by the wearer's [[Armour Class|armour class]]. With a high enough armour class while wearing equipment that prevents critical hits from being landed, it is possible to always be missed by attack rolls, even if a natural 20 is rolled.
===Equipment===
====Armour and headgear====
*{{MdRarityItem|Adamantine Scale Mail}}
*{{MdRarityItem|Adamantine Splint Armour}}
*{{MdRarityItem|Grymskull Helm}}
*{{MdRarityItem|Helldusk Helmet}}
*{{MdRarityItem|Helm of Balduran}}
====Shields====
*{{MdRarityItem|Adamantine Shield}}


==Footnotes==
==Footnotes==
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*[[Advantage#Math|Advantage]] - For more on the calculations behind critical successes, misses, and advantage.
*[[Advantage#Math|Advantage]] - For more on the calculations behind critical successes, misses, and advantage.
{{NavGameplay/Mechanics}}
{{NavGameplay/Mechanics}}
[[Category:Gameplay mechanics]]

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