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The '''Underground Passage''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]] of [[Baldur's Gate 3]]. This secretive passageway contains hazards and loot alike. | The '''Underground Passage''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]] of [[Baldur's Gate 3]]. This secretive passageway contains hazards and loot alike. | ||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
==Overview== | |||
== | |||
There are two entrances into the '''Underground Passage'''. | There are two entrances into the '''Underground Passage'''. | ||
*A stone door concealed with vegetation in the [[Forest]] {{Coords|172|423}}. | *A stone door concealed with vegetation in the [[Forest]] {{Coords|172|423}}. | ||
*A stone door in the [[Makeshift Prison]] {{Coords|204|604}} of the [[Druid Grove]]. | *A stone door in the [[Makeshift Prison]] {{Coords|204|604}} of the [[Druid Grove]]. | ||
The Underground Pass serves as a secret entrance into and out of the [[Druid Grove]], for players who wish to avoid the front gate. | |||
Magical statues ward some areas of this passage, firing a projectile attack on sight. Noticing these statues requires a passive {{Ability Check|Perception|5}}. Utilize the '''Runes''' corresponding to their animal shape to ensure they are turned off. The best way to reach the runes without getting hurt by the statues is to switch to Turn-Base Mode and utilizing dash to reach them or sneaking by them with hide. | |||
{{ | |||
This area contains several [[Goblin]]s who have knocked out the druid [[Findal]]. The [[Key of the Ancients]] can be pickpocketed from Findal. If you defeat the goblins and heal Findal, he will return him to the [[Emerald Grove]]. Be warned that Findal will confront you if [[Sazza]] the goblin is with you. | |||
==Notable Characters== | |||
* [[Findal]] | * [[Findal]] | ||