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Underground Passage

Emerald Grove | ||||
The Hollow | ||||
↑ | ||||
Underground Passage | → | Enclave Library | ||
↓ | ||||
Forest |
Overview[edit | edit source]
The Underground Passage is a cavernous tunnel which runs roughly in parallel to the western side of the Hollow, connecting certain parts of the Emerald Grove with the Forest. It is trapped with several guardian statues which hurl flames at any trespassers in sight that deal 2d6 damage and inflict 3 turns of on a failed DC 12 Dexterity saving throw.

The Underground Passage can be accessed at several points, all of which are concealed by stone doors.
- In the Forest at X: 172 Y: 423. This door requires a DC 10 Survival check to find. It is located behind a mossy boulder and a fallen tree.
- In the Hollow, on a rocky ledge behind the Makeshift Prison at X: 204 Y: 604. Detecting this door requires a DC 5 Perception check.
- In the Enclave Library, opposite the other door, at X: -446 Y: -30. Noticing the door requires a DC 5 Perception check check and to unlock it a Key of the Ancients must be equipped by one of the party members.[1] It also has a small antechamber trapped with vents spilling
poison clouds.
Guardian statues[edit | edit source]
There are five statues in the tunnel, two of them depicting bears, another two eagles, and the last one a wolf.[2] Of the statues, only three, one of each animal, are hostile and a DC 5 Perception check is required to detect each threat. To turn them off, a character must directly interact with the rune that corresponds with the statue's animal shape. Unlike levers, the runes cannot be shot to deactivate them, though a can be used.
This task can be accomplished without taking damage via Turn-Based Mode and using several
or similar class actions to reach each rune. The rune locations are:- Rune of the Bear at X: -432 Y: -173
- Rune of the Eagle at X: -434 Y: -203
- Rune of the Wolf at X: -456 Y: -183
The last rune is hidden on the side of a rocky outcrop protruding from the water, and reaching it requires jumping from the main path of the passage.
Alternatively, the statues can be attacked and destroyed from a distance.
Interactions[edit | edit source]
If the party have not defeated the Goblin Camp, they find an unconscious Findal surrounded by several goblins. After defeating the goblins, the party can heal Findal or tell him they are going to finish the job. In the former case, he returns to the grove and can later be encountered in the Inner Sanctum. Defeating the goblins and healing Findal grants the inspiration for characters with the background. However, if the party have Sazza with them, Findal realises he has stumbled upon an escape attempt and may become hostile.
While still unconscious, Findal can be freely pickpocketed for the Key of the Ancients; he does not later accuse the party of theft upon waking up.
If the party arrive in the Underground Passage after defeating the Goblin Camp without having saved Findal, his corpse can be found along the path.
When reaching the Rune of the Wolf, at X: -450 Y: -180, a buried chest can be detected with a DC 12 Survival check. It contains an Elixir of Fire Resistance, random alchemical ingredients, and gold. Near the rune itself, at X: -455 Y: -183, a Charred Key and a Potion of Healing can be found on a corpse.[3]
At X: -425 Y: -200 is a trapped heavy chest. A DC 10 Perception check is required to notice the trap, and the chest needs a DC 10 Sleight of Hand check to disarm and a DC 15 Sleight of Hand check to open. The lock can also be opened with the Charred Key. Inside is gold and the Nature's Snare. Two Oil Barrels lie beside the chest, massively increasing the damage of the trap, if triggered. Therefore, It is advisable to pick up or move the barrels before attempting to disarm the trap. A clutter of crates and barrels nearby contain random potions, scrolls, Thieves' Tools, and Trap Disarm Toolkits.
In front of the Forest entrance, a backpack hidden at X: 167 Y: 418, behind a log, contains a Grease Bottle, a Potion of Healing, and a set of Thieves' Tools.
Characters[edit | edit source]
Loot[edit | edit source]
Related quests[edit | edit source]
Notes and references[edit | edit source]
- ↑ The Key of the Ancients can be taken from Findal in the Underground Passage itself, or from Nettie in the Inner Sanctum.
- ↑ The tunnel also features the remains of a sixth statue of an elk, but there is no respective rune to be found.
- ↑ Prior to Hotfix #33[Needs Verification], the body was named "Charred Corpse", before being changed to "Dead Man". The model has also been changed accordingly.