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:{{sai|Heavy Armour Master}}: This feat seems to add it's strength increase the differently to other ability increasing feats do, a character with 17 strength base + 3 from feats should normally be able to drink the [[Potion of Everlasting Vigour]] and reach 22 strength, however if Heavy Armour Master is used you will instead be stuck at 21 strength. | :{{sai|Heavy Armour Master}}: This feat seems to add it's strength increase the differently to other ability increasing feats do, a character with 17 strength base + 3 from feats should normally be able to drink the [[Potion of Everlasting Vigour]] and reach 22 strength, however if Heavy Armour Master is used you will instead be stuck at 21 strength. | ||
:{{sai|Medium Armour Master}}: If a character with medium armour master wears armour with the [[Exotic Material]] passive they will still be capped to a +3 dexterity bonus to ac instead of unlimited. | :{{sai|Medium Armour Master}}: If a character with medium armour master wears armour with the [[Exotic Material]] passive they will still be capped to a +3 dexterity bonus to ac instead of unlimited. | ||
:{{sai|Polearm Master}}: This feat works with pikes despite them not being listed in game. The opportunity attack portion of this feat seems to incorrectly grant opportuinity attacks to enemies under certain circumstances, allowing them to hit you if you move into range them. The player will still recieve a reaction pop-up when this happens and can choose whether they would like the enemy to hit them. | |||
===Class features=== | ===Class features=== |