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User:Bobdodo/Sandbox: Difference between revisions
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:{{sai|Dungeon Delver}}: None of the listed features of this feat function. Advantage on perception, advtanage on saving throws, or resistance against traps. | :{{sai|Dungeon Delver}}: None of the listed features of this feat function. Advantage on perception, advtanage on saving throws, or resistance against traps. | ||
:{{sai|Heavy Armour Master}}: This feat seems to add it's strength increase the differently to other ability increasing feats do, a character with 17 strength base + 3 from feats should normally be able to drink the [[Potion of Everlasting Vigour]] and reach 22 strength, however if Heavy Armour Master is used you will instead be stuck at 21 strength. | :{{sai|Heavy Armour Master}}: This feat seems to add it's strength increase the differently to other ability increasing feats do, a character with 17 strength base + 3 from feats should normally be able to drink the [[Potion of Everlasting Vigour]] and reach 22 strength, however if Heavy Armour Master is used you will instead be stuck at 21 strength. | ||
:{{sai|Medium Armour Master}}: If a character with medium armour master wears armour with the [[Exotic Material]] passive they will still be capped to a +3 dexterity bonus to ac instead of unlimited. | |||
===Class features=== | ===Class features=== |