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You will need to find the GTexFileName in order to find the correct virtual texture to extract. So search the mesh name in the search index in Multitool. | You will need to find the GTexFileName in order to find the correct virtual texture to extract. So search the mesh name in the search index in Multitool. | ||
You may need to append it with HUM_M_ instead of whatever race you are looking for, as most of the universal gtex are under HUM M meshes. The same applies with HUM F and female | You may need to append it with HUM_M_ instead of whatever race you are looking for, as '''most of the universal gtex are under HUM M meshes.''' The same applies with HUM F and meshes that are different on the female to the male. | ||
Some meshes also share textures with other versions of the mesh, so you may need to remove the ''_a'' or ''_broken'' (for example) appendage if you aren't getting any matches. | |||
For example, we like ''''HUM_M_ARM_Bandit_C_Body'''<nowiki/>' so we search this in the multitool. | For example, we like ''''HUM_M_ARM_Bandit_C_Body'''<nowiki/>' so we search this in the multitool. |