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| {{Unobtainable}} | | {{Unobtainable}} |
| {{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | | {{ up to date | 2024-02-26 }} |
| {{WeaponPage | | {{WeaponPage |
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| | | image = Greataxe PlusOne Icon.png |
| | image = Greataxe PlusOne Icon.png <!-- A high-res image of the item. --> | |
| | icon = Greataxe PlusOne Unfaded Icon.png | | | icon = Greataxe PlusOne Unfaded Icon.png |
| | description = {{Uncommon|Doom Axe}} is an uncommon [[Greataxes|greataxe]] that afflicts targets with {{cond|Bone Chilled}} condition on each successful hit. | | | description = {{Uncommon|Doom Axe}} is an uncommon [[Greataxes|greataxe]] that afflicts targets with [[Bone Chilled (Condition)|Bone Chilled]] condition on each successful hit. |
| | seo description = Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled condition on each successful hit. | | | seo description = Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled condition on each successful hit. |
| | quote = <!-- In-game tooltip quote. --> | | | quote = Bringer of that which it is. |
| Bringer of that which it is. | | | category = martial |
| | category = martial <!-- "martial" or "simple" --> | | | melee or ranged = melee |
| | melee or ranged = melee <!-- "melee" or "ranged" --> | | | handedness = two-handed |
| | handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | | | type = Greataxes |
| | type = Greataxes <!-- One of [[Category:Weapon Types]]. Always plural! --> | | | rarity = uncommon |
| | rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | | | damage = 1d12 |
| | enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| | | damage type = Slashing |
| | damage = 1d12 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | |
| | damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | |
| | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| |
| | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| |
| | range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| |
| | range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| |
| | range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
| |
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! -->
| |
| | finesse =
| |
| | heavy = yes | | | heavy = yes |
| | light =
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| | loading =
| |
| | reach =
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| | thrown =
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| | can't dual wield =
| |
| | dippable = yes | | | dippable = yes |
| | weight kg = 3.15 <!-- The weight in kg. --> | | | weight kg = 3.15 |
| | weight lb = 6.3 <!-- The weight in in lb. --> | | | weight lb = 6.3 |
| | price = 65 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | | | price = 65 |
| | uid =
| | | weapon actions = Cleave, Lacerate, Prepare |
| | weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | | | special = *{{Passive|Edge of Terror}} |
| | special = <!-- List of special features or abilities granted by the weapon. --> | | | where to find = This item is not present in the launch version of the game. Its effects were largely replaced by the [[Doom Hammer]], which is identical save for being a hammer instead of an axe. |
| * {{Passive|Edge of Terror}} | |
| | where to find = <!-- Describe where and how to obtain the item. --> This item is not present in the launch version of the game. Its effects were largely replaced by the [[Doom Hammer]], which is identical save for being a hammer instead of an axe. | |
| | notes = | | | notes = |
| }} | | }} |