More actions
Added note about failing oath upon helping the mind flayer
(Added note about failing oath upon helping the mind flayer) |
|||
Line 67: | Line 67: | ||
The party needs to pick up the corpse and bring it back to the mind flayer, to be rewarded with one skill point for the [[illithid powers]] tree. If the mind flayer is fed, it will leave the windmill after a long rest. It will later re-appear in the [[Lower City]], killing a couple of NPCs. The mind flayer can still be killed for its brain after giving it a corpse, but consuming it at this point will not grant an additional illithid skill point. | The party needs to pick up the corpse and bring it back to the mind flayer, to be rewarded with one skill point for the [[illithid powers]] tree. If the mind flayer is fed, it will leave the windmill after a long rest. It will later re-appear in the [[Lower City]], killing a couple of NPCs. The mind flayer can still be killed for its brain after giving it a corpse, but consuming it at this point will not grant an additional illithid skill point. | ||
Feeding the mind flayer earns the [[Inspiration|Inspirational Events]] '''Unexpected Parenting''' ([[Haunted One]] background) and '''Newfound Subject''' ([[Noble]] background). | Feeding the mind flayer earns the [[Inspiration|Inspirational Events]] '''Unexpected Parenting''' ([[Haunted One]] background) and '''Newfound Subject''' ([[Noble]] background). [[Oath of the Ancients]] Paladins will break their oath if this option is chosen. | ||
If the mind flayer is persuaded to get its own meal, it simply leaves the windmill to go hunt, with no further reward. | If the mind flayer is persuaded to get its own meal, it simply leaves the windmill to go hunt, with no further reward. |