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→General: correct list structure; example for "no free hand"; stuff about reactions is not specific to spells; reactions giving (dis)advantage after check rolled
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==General== | ==General== | ||
* In the same turn, you can use both your action and bonus action to cast non-cantrip spells. | * In the same turn, you can use both your action and bonus action to cast non-cantrip spells. | ||
** Example: {{SAI|Fireball}} (action) and {{SAI|Misty Step}} (bonus action) can be cast during the same turn. | |||
* No spells have a '''somatic component'''. You can cast spells without a free hand. | * No spells have a '''somatic component'''. You can cast spells without a free hand, such as while wielding a weapon and wearing a shield. | ||
* All spells have an implicit '''verbal component''' and cannot be cast while {{IconLink|Silenced Condition Icon.png|Silenced (Condition)|Silenced|size=24}}, unless the spell description specifically mentions that it can be cast while Silenced. | * All spells have an implicit '''verbal component''' and cannot be cast while {{IconLink|Silenced Condition Icon.png|Silenced (Condition)|Silenced|size=24}}, unless the spell description specifically mentions that it can be cast while Silenced. | ||
** [[Way of the Four Elements]] spells lack verbal components. | ** [[Way of the Four Elements]] spells lack verbal components. | ||
* No spells have a '''material component'''. There are no component pouches or spellcasting foci in the game. | * No spells have a '''material component'''. There are no component pouches or spellcasting foci in the game. | ||
** To cast spells from the [[Bard]] spell list, Bards either use their equipped musical instrument or whistle. This visually acts as a spellcasting focus. | |||
* All spells have a '''casting time''' of a single [[Action]], [[Bonus Action]] or [[Reaction]]. Some spells that have a longer casting time in D&D 5e have been modified so that they cannot be cast in combat. | * All spells have a '''casting time''' of a single [[Action]], [[Bonus Action]] or [[Reaction]]. Some spells that have a longer casting time in D&D 5e have been modified so that they cannot be cast in combat. | ||
** [[Ritual Spells]] are always cast as a ritual when cast outside of combat, and ritual casting does not increase the casting time. Some spells which are not ritual spells in 5e have become so (see below). | ** [[Ritual Spells]] are always cast as a ritual when cast outside of combat, and ritual casting does not increase the casting time. Some spells which are not ritual spells in 5e have become so (see below). | ||
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=== Reaction spells === | === Reaction spells === | ||
When choosing whether to use a reaction | When choosing whether to use a reaction, players have access to a lot more information than they normally would in D&D 5e. For example: | ||
* When choosing whether to | * When choosing whether to use a reaction that can modify the result of an attack roll or impose advantage or disadvantage, you are told the result of the attack roll, the required roll needed for a hit, and whether the attack roll was a critical hit or miss. | ||
* When choosing whether to use | * You can choose to use a reaction that imposes advantage or disadvantage after the check or save is first rolled. | ||
** No [[Arcana]] check is needed to | * When choosing whether to use a reaction that can modify the result of another creature's spell, you are told the name of the spell being cast, whether or not it was upcast, the spell DC, and the result of any saving throw (if applicable). | ||
** No [[Arcana]] check is needed to identify the spell being cast. | |||
==Cantrips== | ==Cantrips== |