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| == Surprised ==
| | {{:Surprise (Game Mechanic)}} |
| {{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|Surprised}} is a special [[Conditions|Condition]] that can affect [[List of Creature Types|Creatures]] during the first round of combat. When one side of a combat encounter is unaware of the other side, they may be '''Surprised'''. A '''Surprised''' creature cannot take any [[Action]]s or [[Reaction]]s for one combat round. Characters with the [[Alert]] feat, the [[Feral Instinct]] feature or under the effects of certain items (like the {{RarityItem|Elixir of Vigilance}}) cannot be '''Surprised'''. | |
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| '''Surprise''' can be achieved when initiating combat by attacking an unaware enemy while [[Hide|Hidden]] or [[Invisible (Condition)|Invisible]].
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| * Some creatures, even when '''Surprised''' themselves, may call out to nearby allies to prevent them from being '''Surprised'''.
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| * Certain combat encounters are rigged to always '''Surprise''' either the player's party or the enemy party when the proper conditions are met. For example:
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| ** The first encounter with the [[Lesser Imp]]s during the [[Prologue]] always grants the player a '''Surprise''' round.
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| ** A [[Mimic]] will always '''Surprise''' the player's party when interacting with it in its disguised form. Attacking it from range will start the battle without being surprised.
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| ** In the Underdark Beach, a Duergar might spot you, talk to you and call their leader. If you wait for their leader your party is surprised; if you choose to attack, all of the enemies in the area are surprised instead.
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| {{NavGameplay}} | | {{NavGameplay}} |
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| [[Category:Gameplay mechanics]] | | [[Category:Gameplay mechanics]] |