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Transcluded the Surprise stuff from a central place, so that the Surprised (Condition) page uses the same exact text w/o duplication
(Remove up-to-date template.)
(Transcluded the Surprise stuff from a central place, so that the Surprised (Condition) page uses the same exact text w/o duplication)
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== Surprised ==
{{:Surprise (Game Mechanic)}}
{{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|Surprised}} is a special [[Conditions|Condition]] that can affect [[List of Creature Types|Creatures]] during the first round of combat. When one side of a combat encounter is unaware of the other side, they may be '''Surprised'''. A '''Surprised''' creature cannot take any [[Action]]s or [[Reaction]]s for one combat round. Characters with the [[Alert]] feat, the [[Feral Instinct]] feature or under the effects of certain items (like the {{RarityItem|Elixir of Vigilance}}) cannot be '''Surprised'''.
 
'''Surprise''' can be achieved when initiating combat by attacking an unaware enemy while [[Hide|Hidden]] or [[Invisible (Condition)|Invisible]].
* Some creatures, even when '''Surprised''' themselves, may call out to nearby allies to prevent them from being '''Surprised'''.
* Certain combat encounters are rigged to always '''Surprise''' either the player's party or the enemy party when the proper conditions are met. For example:
** The first encounter with the [[Lesser Imp]]s during the [[Prologue]] always grants the player a '''Surprise''' round.
** A [[Mimic]] will always '''Surprise''' the player's party when interacting with it in its disguised form. Attacking it from range will start the battle without being surprised.
** In the Underdark Beach, a Duergar might spot you, talk to you and call their leader. If you wait for their leader your party is surprised; if you choose to attack, all of the enemies in the area are surprised instead.


{{NavGameplay}}
{{NavGameplay}}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

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