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Removed construction tab. Reformatted all sections to be in line with other combat pages. Expanded upon Encounter section
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(Removed construction tab. Reformatted all sections to be in line with other combat pages. Expanded upon Encounter section) |
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| feature8_description = Cannot be disarmed. | | feature8_description = Cannot be disarmed. | ||
}} | }} | ||
{{CombatTab | {{CombatTab}} | ||
This page focuses on [[Sarevok Anchev]]'s behavior during combat encounters. | This page focuses on [[Sarevok Anchev]]'s behavior during combat encounters. | ||
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This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides. | This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides. | ||
== | == Attacks and Abilities == | ||
{{Feature box|name=Deathbringer Assault|image name=Generic Death.webp | {{Feature box|name=Deathbringer Assault|image name=Generic Death.webp | ||
|* Melee attack dealing {{DamageText|10d10|Slashing}} + {{DamageText|10d10|Slashing}} damage. | |* Melee attack dealing {{DamageText|10d10|Slashing}} + {{DamageText|10d10|Slashing}} damage. | ||
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===From allies=== | ===From allies=== | ||
The following conditions are commonly applied onto Sarevok, from allied characters such as Summons. | The following conditions are commonly applied onto Sarevok, from allied characters such as Summons. | ||
* {{Cond|Sanctuary}} (from | * {{Cond|Sanctuary}} (from Echo of Amelyssan) | ||
* {{Cond|Warding Bond}} (from | * {{Cond|Warding Bond (Target)}} (from Echo of Amelyssan) | ||
===Immunities=== | ===Immunities=== | ||
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{{div col end}} | {{div col end}} | ||
== | ==Allies== | ||
*[[Echo of Amelyssan]] | |||
** While alive, this echo may cast {{SAI|Warding Bond}} and {{SAI|Sanctuary}} on Sarevok. | |||
** Upon death of this echo, Sarevok gains {{Cond|Absorbed Essence: Amelyssan}} and each of Sarevok's attacks will heal him for 2-24 hit points. | |||
*[[Echo of Illasera]] | |||
** While alive, this echo may cast {{SAI|Haste}} on Sarevok. | |||
** Upon death of this echo, Sarevok gains {{Cond|Absorbed Essence: Illasera}} and is permanently {{cond|hastened}} and cannot be affected by paralysis, restraints, or other attempts to reduce his movement speed. | |||
*[[Echo of Sendai]] | |||
** While alive, this echo may cast {{SAI|Slow}}, {{SAI|Command}}, and sometimes {{SAI|Contagion}} on the party. | |||
** Upon death of this echo, Sarevok gains {{Cond|Absorbed Essence: Sendai}} and his armour class is increased by 6. | |||
*[[Echo of Abazigal]] (Only if Sarevok is attacked after the player has become the ''Unholy Assassin'') | |||
** Upon death of this echo, Sarevok gains {{cond|Absorbed Essence: Abazigal}} which causes Sarevok to deal maximum damage with all his attacks. | |||
[[ | *[[That Which Guards]], [[That Which Lurks]], and [[That Which Watches]] (Only if the door is open and combat gets too close to them) | ||
** These 3 Death Knights will automatically die once Sarevok does. | |||
* | |||
* 12x [[Tribunal Ghost]] (Only if combat is initiated in the sacrifice chamber) | |||
== Encounters == | |||
Sarevok can be fought at the [[Murder Tribunal]] in the [[Lower City Sewers]]. He is joined by echoes of [[Echo of Sendai|Sendai]], [[Echo of Illasera|Illasera]], and [[Echo of Amelyssan|Amelyssan]], as well as other conditional allies. | |||
If the player convinces [[Dolor]] to take up arms against the Murder Tribunal, Sarevok will cast [[Power Word Kill]] on Dolor, instantly killing him.{{cite web|url=https://i.imgur.com/Kv0PNOK.png|title=Sarevok casts Power Word Kill on Dolor}} | |||
[[Echo of | This fight revolves around the powerful buffs that the various Echoes can provide Sarevok. Each of them will give him incredibly powerful permanent buffs once they die but allowing them to live will result in them casting other spells such as {{SAI|Slow}}, {{SAI|Sanctuary}}, and {{SAI|Haste}} which make the fight more difficult. Indeed, {{SAI|Warding Bond}} will often result in the death of [[Echo of Amelyssan]] no matter whom the party tries to kill first. It is generally advisable to avoid killing [[Echo of Sendai]] and [[Echo of Illasera]] for as long as possible, since their on-death effects make Sarevok much harder to kill and allow him to attack more often. | ||
Sarevok is at his most dangerous during long and protracted fights in which the Echoes die off, but is much easier to manage if the party has enough burst damage and high initiative to kill him quickly. Once he dies, the Echoes and other conditional enemies can be killed quickly without fear of their on-death buffs. | |||
This fight can also be "cheesed". Once the party has either presented the hand of a victim they killed or passed the {{Ability Check|Deception|20}} to convince Sarevok that they are worthy of becoming an ''Unholy Assassin'', he will stand up to walk into the sacrificial chamber next door and the Echoes will teleport into the room ahead of him. Attacking him at this moment leaves him extremely vulnerable because the Echoes will be too far to come to his aid. | |||
== References == | == References == | ||
{{reflist|url}} | {{reflist|url}} |