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→Grenades
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List of all effects that use Constitution Saving Throws. The listed effects may have | {{under construction}} | ||
because they are | |||
List of all effects that use Constitution Saving Throws. The listed effects may have additional properties that are not mentioned here | |||
because they are not part of the Constitution Saving Throw. | |||
= Features = | = Features = | ||
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== Conditions == | == Conditions == | ||
{| class="wikitable sortable" style="text-align: center;" | |||
! style="width: 25%;" data-sort-type="number" |Name | |||
! Saving Throw Trigger | |||
! DC | |||
! class="unsortable" |Effect | |||
|- | |||
| {{Cond|Reverberation}} | |||
| 5 or more stacks/turns | |||
| 10 | |||
| Affected entity falls {{Cond| Prone}} | |||
|- | |||
| {{Cond|Encrusted with Frost}} | |||
| 7 or more stacks/turns | |||
| 12 | |||
| Affected entity takes {{DamageText| 1d4| Cold}} and becomes {{Cond| Frozen}} for 2 turns. On a successful save, the target takes half damage and the stacks go away. | |||
|} | |||
== Spells == | == Spells == | ||
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| {{SAI| Flesh to Stone}} | | {{SAI| Flesh to Stone}} | ||
| [[Spells| Level 6]] | | [[Spells| Level 6]] | ||
| Affected entity is {{Cond|Restrained}}. It makes {{Saving Throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond| Petrified}}. | | Affected entity is {{Cond|Restrained}}. It makes a {{Saving Throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond| Petrified}}. | ||
|- | |- | ||
| {{SAI| Harm}} | | {{SAI| Harm}} | ||
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| {{SAI| Sunbeam}} | | {{SAI| Sunbeam}} | ||
| [[Spells| Level 6]] | | [[Spells| Level 6]] | ||
| Affected entities takee {{DamageText| 6d8| Radiant}} damage and {{Cond| Blinded}} for 10 turns. Saving against the spell halves damage and negates the condition. | | Affected entities takee {{DamageText| 6d8| Radiant}} damage and are {{Cond| Blinded}} for 10 turns. Saving against the spell halves damage and negates the condition. | ||
|} | |} | ||
== Weapon Actions == | == Weapon Actions == | ||
Contains all non-unique Weapon Actions that are determined by weapon type. | Contains all non-unique Weapon Actions that are determined by weapon type. The [[DC]]'s of the | ||
effects can be determined via the [[Spell Save DC|Weapon Action DC]] of the wielder. | |||
Some unique Weapons like [[Shar's Spear of Evening]] may have additional weapon actions that | |||
from this list that are not part of their unique actions and are not a weapon action from | |||
their weapon type category. Some Weapons may have their type-specific Weapon Actions replaced | |||
by other features. | |||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
! style="width: 25%;" data-sort-type="number" |Name | ! style="width: 25%;" data-sort-type="number" |Name | ||
! Weapon Type | ! Weapon Type | ||
! class="unsortable" |Effect | ! class="unsortable" |Effect | ||
|- | |- | ||
| {{SAI| Heartstopper}} | | {{SAI| Heartstopper}} | ||
| | | [[Morningstars]] | ||
| Affected entity has {{Disadvantage}} on {{Saving Throw| CON}}s and has one fewer {{Action}} for two turns. It can be removed by healing. | | Affected entity has {{Disadvantage}} on {{Saving Throw| CON}}s and has one fewer {{Action}} for two turns. It can be removed by healing. | ||
|- | |- | ||
| {{SAI| Pommel Strike}} | | {{SAI| Pommel Strike}} | ||
| | | [[Greatswords]], [[Longswords]] | ||
| | | Inflicts {{Cond| Dazed}} for 2 turns. | ||
| | |- | ||
| {{SAI| Concussive Smash}} | |||
| [[Clubs]], [[Flails]], [[Greatclubs]], [[Light Hammers]], [[Maces]], [[Mauls]], [[Morningstars]], [[Warhammers]] | |||
| Inflicts {{Cond| Dazed}} for 2 turns. | |||
|- | |||
| {{SAI| Maiming Strike}} | |||
| [[Battleaxes]], [[War Picks]] | |||
| Inflicts {{Cond| Maimed}} for 2 turns. | |||
|- | |||
| {{SAI| Lacerate}} | |||
| [[Battleaxes]], [[Handaxes]], [[Glaives]], [[Greatswords]], [[Halberds]], [[Longswords]], [[Scimitars]], [[Sickles]] | |||
| Inflicts {{Cond| Bleeding}} for 2 turns. | |||
|- | |||
| {{SAI| Piercing Strike}} | |||
| [[Daggers]], [[Javelins]], [[Pikes]], [[Rapiers]], [[Shortswords]], [[Tridents]], [[War Picks]] | |||
| Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing. | |||
|- | |||
| {{SAI| Piercing Shot}} | |||
| [[Hand Crossbows]], [[Heavy Crossbows]], [[Light Crossbows]] | |||
| Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing. | |||
|- | |||
| {{SAI| Hamstring Shot}} | |||
| [[Longbows]], [[Shortbows]] | |||
| Inflicts {{Cond| Hamstrung}} for 2 turns. Affected entity has 50% reduced [[Movement Speed]]. | |||
|} | |} | ||
= Items = | |||
Items that grant spells that use Constitution Saving Throws are not mentioned within this section unless they're unique and only avialable through the given item. | |||
Items that inflict [[Conditions]] that trigger Constitution Saving Throws are stil mentioned here. | |||
== Weapons == | == Weapons == | ||
{| class="wikitable sortable" style="text-align: center;" | |||
! style="width: 25%;" data-sort-type="number" |Name | |||
! Feature Type | |||
! DC | |||
! class="unsortable" |Effect | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Hunter's Dagger }} | |||
| On Hit | |||
| 13 | |||
| Affected Entity becomes {{Cond| Ruptured}}. The entity takes {{DamageText| 1d4| Piercing}} damageevery {{distance|m=0.5|ft=1.6}} and the condition's duration is reduced by one turn. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Kurwin's Cauteriser}} | |||
| On Hit | |||
| 13 | |||
| Affected Entity starts {{Cond| Burning}}. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Lightning Jabber}} | |||
| On Hit | |||
| 13 | |||
| Affected Entity becomes {{Cond| Shocked}}. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Rupturing Blade}} | |||
| {{SAI| Searing Blood}} | |||
| Weapon Action DC | |||
| Affected Entity starts {{Cond| Burning}} and {{Cond| Bleeding}} for 2 turns. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Blackguard's Sword}} | |||
| On-Hit Smite | |||
| 13 | |||
| Affected Entity is {{Cond| Dazed}} for 2 turns. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Cold Snap}} | |||
| Attack misses wearer | |||
| 13 | |||
| Affected Entity becomes {{Cond| Chilled}} for 2 turns. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Cruel Sting}} | |||
| {{SAI| Ensnaring Strands}} | |||
| Spell Save DC? | |||
| Affected Entity becomes {{Cond| Enwebbed}} for 2 turns. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Fleshrender}} | |||
| {{SAI| Part the Flesh}} | |||
| Weapon Action DC | |||
| Affected entity can't be healed and can't gain [[Temporary Hit Points]]. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Least Expected}} | |||
| {{SAI| Blinding Shot}} | |||
| Weapon Action DC (??) | |||
| Affected entity becomes {{Cond| Blinded}} for 2 turns. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Sussur Dagger}} | |||
| rowspan="3" | On Hit | |||
| rowspan="3" | 12 | |||
| rowspan="3" | Affected entity becomes {{Cond| Silenced}} for 2 turns. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Sussur Sickle}} | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Sussur Greatsword}} | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Soulbreaker Greatsword}} | |||
| {{SAI| Soulbreaker}} | |||
| Weapon Action DC | |||
| Affected entity becomes {{Cond| Stunned}} for 2 turns. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Justiciar's Scimitar}} | |||
| On Hit with {{Advantage}} | |||
| 14 | |||
| Affected entity becomes {{Cond| Blinded}} for 2 turns. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Mourning Frost}} | |||
| Deal {{DamageText | | Cold}} spell damage | |||
| 12 | |||
| Affected entity becomes {{Cond| Chilled}} for 2 turns. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Staff of the Ram}} | |||
| On Hit {{Recharge| Per Turn}} | |||
| 8 | |||
| Affected entity is pushed back {{Distance|m=2|ft=6.5}} and is {{Cond| Stunned}} for 1 turn. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|The Sacred Star}} | |||
| {{SAI| Dawnburst Strike}} | |||
| Weapon Action DC | |||
| Affected entities in a {{AOE | radius | m = 3 | ft = 9 }} become {{Cond| Blinded}} for 3 turn. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|The Blood of Lathander}} | |||
| [[Undead]]/[[Fiend]]s in a {{AOE | radius | m = 6 | ft = 20 }} radius around the wearer | |||
| 14 | |||
| Affected entities becomes {{Cond| Blinded}} for 1 turn (?). | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Silver Sword of the Astral Plane}} | |||
| {{SAI| Soulbreaker}} | |||
| Weapon Action DC | |||
| Affected entity becomes {{Cond| Stunned}} for 2 turns. | |||
|} | |||
== Amulets == | == Amulets == | ||
{| class="wikitable sortable" style="text-align: center;" | |||
! style="width: 25%;" data-sort-type="number" |Name | |||
! Feature Type | |||
! DC | |||
! class="unsortable" |Effect | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Amulet of Selûne's Chosen}} | |||
| {{SAI| Selune's Dream}} | |||
| 10 | |||
| Affected entity starts {{Cond| Sleeping}} for 2 turns. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Spineshudder Amulet}} | |||
| On Hit [[Spell Attack]] | |||
| No DC | |||
| Affected entity gains 2 turns of {{Cond|Reverberation}}. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|The Spectator Eyes}} | |||
| {{SAI| Wounding Ray}} | |||
| Spell Save DC | |||
| Affected entity takes {{DamageText| 2d8| Necrotic}} damage. On Save: Target still takes half damage. | |||
|} | |||
== Rings == | == Rings == | ||
{| class="wikitable sortable" style="text-align: center;" | |||
! style="width: 25%;" data-sort-type="number" |Name | |||
! Feature Type | |||
! DC | |||
! class="unsortable" |Effect | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Burnished Ring}} | |||
| {{SAI| Paralyzing Ray}} | |||
| Spell Save DC | |||
| Affected entity becomes {{Cond| Paralysed}} for 2 turns. | |||
|} | |||
== Headwear == | == Headwear == | ||
{| class="wikitable sortable" style="text-align: center;" | |||
! style="width: 25%;" data-sort-type="number" |Name | |||
! Feature Type | |||
! DC | |||
! class="unsortable" |Effect | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Coldbrim Hat}} | |||
| Any spell condition inflicted on a target {{Recharge| per Turn}} | |||
| No DC | |||
| Affected entity gains {{Cond| Encrusted with Frost}} for 2 turns. | |||
|} | |||
== Handwear == | == Handwear == | ||
{| class="wikitable sortable" style="text-align: center;" | |||
! style="width: 25%;" data-sort-type="number" |Name | |||
! Feature Type | |||
! DC | |||
! class="unsortable" |Effect | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Gloves of Belligerent Skies}} | |||
| Deal {{DamageColor|Thunder|Thunder}}, {{DamageColor|Lightning|Lightning}} or {{DamageColor|Radiant|Radiant}} damage | |||
| No DC | |||
| Affected entity gains {{Cond|Reverberation}} for 2 turns. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Winter's Clutches}} | |||
| Deal {{DamageText| | Cold}} damage | |||
| No DC | |||
| Affected entity gains {{Cond| Encrusted with Frost}} for 2 turns. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Flawed Helldusk Gloves}} | |||
| On Hit with Unarmed Attack | |||
| 13 | |||
| Affected entity starts {{Cond| Bleeding}} for 2 turns. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Poisoner's Gloves}} | |||
| Deal {{DamageText| |Poison}} damage | |||
| 13 | |||
| Affected entity becomes {{Cond| Poisoned}} for 2 turns. | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Helldusk Gloves}} | |||
| On Hit with [[Unarmed Attack]] | |||
| 15 | |||
| Affected entity starts {{Cond| Bleeding}} for 2 turns. | |||
|} | |||
== Footwear == | == Footwear == | ||
{| class="wikitable sortable" style="text-align: center;" | |||
! style="width: 25%;" data-sort-type="number" |Name | |||
! Feature Type | |||
! DC | |||
! class="unsortable" |Effect | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Boots of Stormy Clamour}} | |||
| Inflict a [[Condition]] | |||
| No DC | |||
| Affected entity gains {{Cond|Reverberation}} for 2 turns. | |||
|} | |||
== Cloaks == | == Cloaks == | ||
{| class="wikitable sortable" style="text-align: center;" | |||
! style="width: 25%;" data-sort-type="number" |Name | |||
! Feature Type | |||
! DC | |||
! class="unsortable" |Effect | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Thunderskin Cloak}} | |||
| Creature with {{Cond| Reverberation}} deals damage to the wearer | |||
| 13 | |||
| Affected entity becomes {{Cond|Dazed}} for 2 turns. | |||
|} | |||
== Miscellaneous == | |||
== | {| class="wikitable sortable" style="text-align: center;" | ||
! style="width: 25%;" data-sort-type="number" |Name | |||
! Feature Type | |||
! DC | |||
! class="unsortable" |Effect | |||
|- | |||
| style="text-align:left;" | {{LgRarityItem|Signed Trade Visa}} | |||
| {{SAI| Flesh to Gold}} | |||
| Spell Save DC | |||
| Affected entity is {{Cond|Restrained}}. It makes a {{Saving throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond|Petrified}}. | |||
|} | |||
== Grenades == | == Grenades == | ||
{| class="wikitable sortable" style="text-align: center;" | |||
! style="width: 25%;" data-sort-type="number" |Name | |||
! Craftable | |||
! DC | |||
! class="unsortable" |Effect | |||
|- | |||
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Suspicious Poison}} (when thrown) | |||
| No | |||
| 13 | |||
| Affected entities within the [[Poison cloud (area)| Poison Cloud]] become {{Cond| Poisoned}} for 3 turn. They take {{DamageText| 3d6| Poison}} damage at the start of their turn unless they succeed the saving throw, which removes the condition. (?) | |||
|- | |||
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Flashblinder}} | |||
| Yes | |||
| 16 | |||
| Affected entities in a 6 m / 20 ft (Radius) become {{Cond| Blinded}}. [[Steel Watcher]]s or [[Scrying Eye]]s become {{Cond| Stunned}} for 2 turns (1 turn in [[Honour Mode]]) | |||
|} | |||
== Coatings == | == Coatings == | ||
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. There might be differences in DC's of AoE effect vs. the DC of the coating? | |||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
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|- | |- | ||
|} | |} | ||