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'''Volothamp Geddarm''', or '''Volo''', for short, is a [[Camp Follower]] in ''[[Baldur's Gate 3]]''. He can be first found at the [[Sacred Pool]] during [[Act One]], interviewing a bear. Volo is a recurring character in {{FRWiki|Forgotten Realms}} media and a returning character from ''Baldur's Gate'' and ''Baldur's Gate II: Throne of Bhaal''. | '''Volothamp Geddarm''', or '''Volo''', for short, is a [[Camp Follower]] in ''[[Baldur's Gate 3]]''. He can be first found at the [[Sacred Pool]] during [[Act One]], interviewing a bear. Volo is a recurring character in {{FRWiki|Forgotten Realms}} media and a returning character from ''Baldur's Gate'' and ''Baldur's Gate II: Throne of Bhaal''. | ||
{{DiQ|Our fates are bound, my wisdom vast, | |||
== | I dearly hope our kinship lasts!|Volo|'s dedication written in [[Volo's Guide to Baldur's Gate (Signed)]]}} | ||
== Overview == | |||
Volothamp Geddarm is a widely travelled wizard, most well known for his guidebooks, such as ''{{FRWiki|Volo's Guide to Monsters}}'' and ''Volo's Guide to Waterdeep''. [[Elminster]], an occasional fact checker and editor of his books - notably Volo's ''Guide to Monsters'', has said he is prone to "exaggeration, misrepresentation, and flights of fancy". {{ref|Greenwood, Ed (January 1996). ''Volo's Guide to the Dalelands''. TSR, Inc, pp. 4–5.}} | Volothamp Geddarm is a widely travelled wizard, most well known for his guidebooks, such as ''{{FRWiki|Volo's Guide to Monsters}}'' and ''Volo's Guide to Waterdeep''. [[Elminster]], an occasional fact checker and editor of his books - notably Volo's ''Guide to Monsters'', has said he is prone to "exaggeration, misrepresentation, and flights of fancy". {{ref|Greenwood, Ed (January 1996). ''Volo's Guide to the Dalelands''. TSR, Inc, pp. 4–5.}} | ||
== Involvement == | == Involvement == | ||
=== Act One === | === Act One === | ||
Volo is found at the [[Sacred Pool]] in the Druid Grove. He will interview the player regarding the goblin assault on the gates and then head to the [[Goblin Camp]], intent on documenting their behavior from the inside. | Volo is found at the [[Sacred Pool]] in the Druid Grove. He will interview the player character regarding the goblin assault on the gates and then head to the [[Goblin Camp]], intent on documenting their behavior from the inside. | ||
There the | There the party will find Volo again, now held captive and forced to act as a jester and "entertainment" for the goblins. He is taken to a cage inside the [[Defiled Temple]], from which he can be freed via a skill check. If rescued, he will head to the camp. | ||
Once present in the [[Campsite]], Volo will offer to attempt to remove the Mind Flayer [[Tadpole]] from the player's skull via highly questionable methods. Doing this will end in catastrophe, but the player receives an enchanted eye in compensation, granting [[Volo's Ersatz Eye (passive feature)|Volo's Ersatz Eye]] permanently. He will then leave. This offer is only available during | Once present in the [[Campsite]], Volo will offer to attempt to remove the Mind Flayer [[Tadpole]] from the player character's skull via highly questionable methods. Doing this will end in catastrophe, but the player character receives an enchanted eye in compensation, granting [[Volo's Ersatz Eye (passive feature)|Volo's Ersatz Eye]] permanently. He will then leave. This offer is only available during Act One and Act Two. | ||
At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party regardless of which side the | At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party regardless of which side the party aligned with. If the grove was protected, he will sing a song; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player character as to how they justify slaughtering the refugees. | ||
If the player does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 [[Potion of Animal Speaking]] and an assortment of [[Scrolls]] that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character. | If the player character does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 [[Potion of Animal Speaking]] and an assortment of [[Scrolls]] that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character. | ||
=== Act Three === | === Act Three === | ||
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Volo has no spell slots, but knows the following spells: | Volo has no spell slots, but knows the following spells: | ||
{{Feature box|colour spray}}{{Feature box|grease}}{{Feature box|magic missile}} | {{Feature box|colour spray}}{{Feature box|grease}}{{Feature box|magic missile}} | ||
== Related literature== | |||
* [[Volo's Complete Guide to the Behaviour of Nymphs]] | |||
* [[Volo's Guide to Baldur's Gate]] | |||
* [[Volo's Guide to Baldur's Gate (Signed)]] | |||
* [[Volo's Guide to Spirits and Spectres]] | |||
* [[Volo's Note]] | |||
== Gallery == | == Gallery == |