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Volothamp Geddarm, or Volo, for short, is a Camp Follower in Baldur's Gate 3. He can be first found at the Sacred Pool during Act One, interviewing a bear. Volo is a recurring character in Forgotten Realms media and a returning character from Baldur's Gate and Baldur's Gate II: Throne of Bhaal.

Background[edit | edit source]

Volothamp Geddarm is a widely travelled wizard, most well known for his guidebooks, such as Volo's Guide to Monsters and Volo's Guide to Waterdeep. Elminster, an occasional fact checker and editor of his books - notably Volo's Guide to Monsters, has said he is prone to "exaggeration, misrepresentation, and flights of fancy". [1]

Involvement[edit | edit source]

Act One[edit | edit source]

Volo will be found at the Sacred Pool inside the Druid Grove. He will conduct an interview on the player regarding the goblin assault on the gates. After the interview, he will head towards the Goblin Camp, intent on documenting their behavior from the inside.

There the player will find Volo again, now being held captive, forced to act as a jester and "entertainment" for the goblins. He is taken to a cage inside the Defiled Temple, from which he can be freed via a skill check. If rescued, he will head to the player's camp.

Once present in the Campsite, Volo will offer to attempt to remove the Mind Flayer Tadpole from the player's skull via highly questionable methods. Doing this will end in catastrophe, but the player receives an enchanted eye in compensation, granting the Volo's Ersatz Eye permanently. He will then leave. Note that this offer is only available during acts one and two.

At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party, regardless of which side the player aligned with. If the grove was protected, he will sing a song for the player; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player as to how they justify slaughtering the refugees.

If the player does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 Potion of Animal Speaking and an assortment of Scrolls that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.

Act Three[edit | edit source]

In Baldur's Gate, you will find him trapped again in front of the Steel Watch Foundry near the Grey Harbor Docks, tied to a railcart loaded with Smokepowder Barrels and with an angry mob ready to execute him. If you rescue and talk to him, he will appear again at your camp, he will give you a book about the Slayer.

Companion approval[edit | edit source]

  • If Volo is allowed to perform his operation Astarion disapproves -1 Lae'zel disapproves -1 Shadowheart disapproves -1 Karlach disapproves -1

Gallery[edit | edit source]

Notes[edit | edit source]

References[edit | edit source]

  1. Greenwood, Ed (January 1996). Volo's Guide to the Dalelands. TSR, Inc, pp. 4–5.

External links[edit | edit source]

Volothamp Geddarm on the Forgotten Realms Wiki