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→Events of Baldur's Gate 3
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== Events of Baldur's Gate 3 == | == Events of Baldur's Gate 3 == | ||
===Prologue === | ===Prologue === | ||
Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed | Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed, in the second room aboard the Nautiloid. Passing an [[ability check]] results in freeing it. When freed, it will initially start with the [[Newborn (Condition)|Newborn]] condition: temporarily lowering its max HP to 11 and its AC to 7. This only lasts a few turns, however. | ||
If | If also passing the [[Dexterity]] ability check "Mutilate the brain.", Us will end up [[Lobotomised (Condition)|Lobotomised]], reducing their [[Intelligence]] from 12 to 8. This condition is permanent and cuts Us from the rest of the hive mind, allowing to attack other Intellect Devourers on the nautiloid without turning Us hostile. If failing the dexterity check, Us will flee instead, turning it and all other Intellect Devourers hostile. The Dark Urge will have {{advantage}} SPLIT-SPLATTER! on this Dexterity check. | ||
Once freed, Us will urge | Once freed, Us will urge to head to the [[Prologue#Helm_Of_The_Nautilod|Helm Room]]. Options to either tell Us to go away, to attack it, or to ask it to join the party will be present. Us will agree if asked to join. | ||
Us will disappear after the crash. | Us will disappear after the crash. | ||
=== Act Two === | === Act Two === | ||
Us can later be found in the Morgue within the [[Mind Flayer Colony]]. It has been labelled an aberrant and as a result is caged. If | Us can later be found in the Morgue within the [[Mind Flayer Colony]]. It has been labelled an aberrant and as a result is caged. If freeing it, [[Summon Us]] will allow to get Us as an ally once per short rest. If Us died aboard the Nautiloid in Act One, it will not appear in the cage during Act Two. | ||
As a summon, Us has an increased 55 hit points, and resistances to physical and Necrotic damage. Us' appearance changes also; its veins becomes more pronounced and it gains an overall more pale appearance, with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions. | As a summon, Us has an increased 55 hit points, and resistances to physical and Necrotic damage. Us' appearance changes also; its veins becomes more pronounced and it gains an overall more pale appearance, with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions. | ||
After leaving the Mind Flayer Colony Us will remain with the | After leaving the Mind Flayer Colony Us will remain with the party. It mentions that it will appear as a "kitty" to anyone besides the party. | ||
== Attacks and abilities == | == Attacks and abilities == |