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* If a creature's initiative bonus is just their Dex modifier, then you mustn't use any initiative-related parameters. It will automatically use the Dex modifier. | * If a creature's initiative bonus is just their Dex modifier, then you mustn't use any initiative-related parameters. It will automatically use the Dex modifier. | ||
* If a creature has ''extra'' initiative bonus through sources other than Dex, use the <code>extra init</code> parameter to specify the extra value (without Dex modifier). | * If a creature has ''extra'' initiative bonus through sources other than Dex, use the <code>extra init</code> parameter to specify the extra value (without Dex modifier). | ||
* For example, if a creature has [[Alert]] (+5), [[Feral | * For example, if a creature has [[Alert]] (+5), [[Feral Instinct]] (+3), and [[Ambusher (+1)]], then you would specify <code>extra init = 9</code>, and the Dex modifier will be automatically added on top. | ||
* This way, if the creature's Dex changes between difficulties, the correct initiative bonus will be calculated. If necessary, the <code>extra init</code> parameter can also be changed per difficulty; for example, if the creature's Dex stays the same between difficulties, but they have an additional passive feature in a higher difficulty that grants them extra initiative. | * This way, if the creature's Dex changes between difficulties, the correct initiative bonus will be calculated. If necessary, the <code>extra init</code> parameter can also be changed per difficulty; for example, if the creature's Dex stays the same between difficulties, but they have an additional passive feature in a higher difficulty that grants them extra initiative. | ||