Template:Infobox creature/doc
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This is the main creature infobox template. It does a bunch of processing on its parameters before passing on all the results to Template:Infobox creature/internal for displaying.
List of helper sub-templates:
- Template:Infobox creature/internal
- Template:Infobox creature/actions format
- Template:Infobox creature/actions query
- Template:Infobox creature/conditions format
- Template:Infobox creature/conditions query
- Template:Infobox creature/passives format
- Template:Infobox creature/passives parser
- Template:Infobox creature/passives query
Usage tips:
- To override stats for Explorer, Tactician, or Honour mode, use parameters starting with e, t, or h, respectively. E.g. use
t hpto specify the HP value for Tactician difficulty. Explorer and Tactician fall back to Balanced (default) stats when a stat isn't overridden; Honour falls abck to Tactician stats. - The
passiveslist may contain elements of the formatPassive name @ Item nameto specify the item that grants the passive. This will make that item's icon be used if the passive itself doesn't have an icon. - The
imageproperty may contain a<gallery>...</gallery>. - The provided image will be automatically set as the page image (as if using Template:PageSeo), unless it's a gallery. If it's a gallery, you can use the
page imageproperty instead to set the page image. - Using this template automatically stores into the
creaturesCargo table, unlessnostore=yis specified.
How to specify a creature's initiative bonus:
- If a creature's initiative bonus is just their Dex modifier, then you mustn't use any initiative-related parameters. It will automatically use the Dex modifier.
- If a creature has extra initiative bonus through sources other than Dex, use the
extra initparameter to specify the extra value (without Dex modifier). - For example, if a creature has Alert (+5), Feral Instinct (+3), and Ambusher (+1), then you would specify
extra init = 9, and the Dex modifier will be automatically added on top. - This way, if the creature's Dex changes between difficulties, the correct initiative bonus will be calculated. If necessary, the
extra initparameter can also be changed per difficulty; for example, if the creature's Dex stays the same between difficulties, but they have an additional passive feature in a higher difficulty that grants them extra initiative.
See Template:Infobox creature/example for the example usage whose result is displayed on this page.