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[[File:Goblin Camp Overview.jpg| | [[File:Goblin Camp Overview.jpg|thumb|400px|The Goblin Camp Overview.]] | ||
[[File:Goblin Camp.jpg|thumb|The entrance to the Shattered Sanctum from the Goblin Camp.]] | [[File:Goblin Camp.jpg|thumb|The entrance to the Shattered Sanctum from the Goblin Camp.]] | ||
The '''Goblin Camp''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]]. It is the exterior area of the [[Shattered Sanctum]]. | The '''Goblin Camp''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]]. It is the exterior area of the [[Shattered Sanctum]]. | ||
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==== Check Point Interactions: ==== | ==== Check Point Interactions: ==== | ||
When | When approaching the guard post, then [[Sentinel Olak]] will be quick to question and threaten the party. There are a few ways to bypass him without starting a fight: | ||
* [[Sazza]] will vouch for | * [[Sazza]] will vouch for the party as part of the [[Save the Goblin Sazza]] quest. | ||
* As [[Drow]] or with the use [[Disguise Self]] to look like one, the party will be let through without issue. | * As [[Drow]] or with the use [[Disguise Self]] to look like one, the party will be let through without issue. | ||
* [[Illithid Persuasion]] {{Ability Check|Wisdom|2}}. "Stand aside." | * [[Illithid Persuasion]] {{Ability Check|Wisdom|2}}. "Stand aside." | ||
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==== War Drum: ==== | ==== War Drum: ==== | ||
If a fight breaks out, [[Sharp-Eye Snurd]] or another goblin will focus on reaching the drum, ignoring attacking to focus on movement. If they reach the drum while having an action, they will alert [[Sharp-eye Sluck]], [[Devout Wasp]] and [[Warlock Tud]] from their small camp further west who will come and join the fight. This however won't alert the main camp of | If a fight breaks out, [[Sharp-Eye Snurd]] or another goblin will focus on reaching the drum, ignoring attacking to focus on movement. If they reach the drum while having an action, they will alert [[Sharp-eye Sluck]], [[Devout Wasp]] and [[Warlock Tud]] from their small camp further west who will come and join the fight. This however won't alert the main camp of the party being a threat. It can be destroyed with an attack, disabling it. It can also be interacted as well. | ||
* ''Bang the drum with an open palm.'' (This will make all the goblins at the checkpoint and beyond it hostile.) | * ''Bang the drum with an open palm.'' (This will make all the goblins at the checkpoint and beyond it hostile.) | ||
* [[Bard]] {{Ability Check|Performance|10}}. ''Imitate the beat of a popular goblin drinking anthem.'' ( | * [[Bard]] {{Ability Check|Performance|10}}. ''Imitate the beat of a popular goblin drinking anthem.'' (That leads to a funny scene of the player character playing the drums. While it alerts the goblins from the small camp, no fight will break out as Olak enjoyed the music but gives a warning. Can be repeated again which will cause a fight to break out.) | ||
* {{Ability Check|Performance|10}}. ''Rap out a simple rhythm.'' (Same result as above.) | * {{Ability Check|Performance|10}}. ''Rap out a simple rhythm.'' (Same result as above.) | ||
* ''Tear the drumhead open.'' (Disables the drum, making it unusable.) | * ''Tear the drumhead open.'' (Disables the drum, making it unusable.) | ||
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==== Center Courtyard ==== | ==== Center Courtyard ==== | ||
Most of the goblin's hang around this area which has scattered tables set before a crude stage where [[Volo]] is struggling to preform to keep the raiders entertained, under the watchful eye of [[Gribbo]]. Volo will keep singing, mostly randomizing his lines, until the party try to talk to him in which case he'll be dragged off into the Shattered Sanctum. | Most of the goblin's hang around this area which has scattered tables set before a crude stage where [[Volo]] is struggling to preform to keep the raiders entertained, under the watchful eye of [[Gribbo]]. Volo will keep singing, mostly randomizing his lines, until the party try to talk to him in which case he'll be dragged off into the Shattered Sanctum. | ||
In the south eastern corner is [[Grat the Trader]] who sells a small yet useful selection of magic items and supplies. | In the south eastern corner is [[Grat the Trader]] who sells a small yet useful selection of magic items and supplies. | ||
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== Characters == | == Characters == | ||
The NPCs in this location may vary based on | The NPCs in this location may vary based on storyline choices and progress. | ||
=== Notable NPCs === | === Notable NPCs === | ||
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</ul> | </ul> | ||
== | ==Notable Items== | ||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
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* A buried chest on a ledge just below where Rancer is stationed. {{SkillCheck|Survival|15}} to locate.{{Coords|-76|402}} | * A buried chest on a ledge just below where Rancer is stationed. {{SkillCheck|Survival|15}} to locate.{{Coords|-76|402}} | ||
* A heavy chest up in the southeastern tower at the camp entrance. Can be reached with [[Jump]] and having decent [[Strength]]. Has a {{SmallIcon|Throwable Bomb Icon.png}} [[Smokepowder Bomb]] in it. {{Coords|-99|416}} | * A heavy chest up in the southeastern tower at the camp entrance. Can be reached with [[Jump]] and having decent [[Strength]]. Has a {{SmallIcon|Throwable Bomb Icon.png}} [[Smokepowder Bomb]] in it. {{Coords|-99|416}} | ||
*A locked chest {{SkillCheck|Sleight of Hand|10}} located in the cliffs in the northeastern corner. Guarded by Blast and Poison Mines. Contains the {{SmallIcon|Glowing Shield Icon.png}} [[Glowing Shield]]. | *A locked chest {{SkillCheck|Sleight of Hand|10}} located in the cliffs in the northeastern corner. Guarded by Blast and Poison Mines. Contains the {{SmallIcon|Glowing Shield Icon.png}} [[Glowing Shield]]. {{Coords|-57|467}} | ||
{{Coords|-57|467}} | |||
==Related Quests== | ==Related Quests== | ||
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[[Category:Act One Locations]] | [[Category:Act One Locations]] | ||
{{NavGoblinCamp|nocat=1}} | {{NavGoblinCamp|nocat=1}} | ||
== Quotes == | |||
{{Q|Hear Volo! I cry far and wide for great glory! | |||
Mountains' great mortals, all ginders to quake. | |||
Laugh if you dare! Recoil, as you must! | |||
The True Souls are coming, their louders awake. | |||
His name is [[Dror Ragzlin]], his voice Absolute. | |||
Dror Ragzlin's best make is a blade in the quarry! | |||
His troops will disarm you and groar you the truth! | |||
Be you beguiled or be you beheaded - | |||
- goblinkind will attease and frelk you, areaded! | |||
A new age is dawning, with goblins atrust!|Volo desperately trying to entertain the goblin raiders.}} |