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| icon = Longsword +1 Unfaded Icon.png | | icon = Longsword +1 Unfaded Icon.png | ||
| description = {{rare|Phalar Aluve}} is a rare +1 [[Longswords|Longsword]] that can be made to [[Phalar Aluve: Shriek|Shriek]] or [[Phalar Aluve: Sing|Sing]], granting nearby allies or enemies a bonus to [[Attack Rolls]] or damage or damage rolls, depending on the choice. | | description = {{rare|Phalar Aluve}} is a rare +1 [[Longswords|Longsword]] that can be made to [[Phalar Aluve: Shriek|Shriek]] or [[Phalar Aluve: Sing|Sing]], granting nearby allies or enemies a bonus to [[Attack Rolls]] or damage or damage rolls, depending on the choice. | ||
| quote = The | | quote = The Drow inscription on this blade appears to have been recently carved. It translates to;{{Q|'Though I have to leave you, I will dance forever in Eilistraee's Light.'}} | ||
| category = martial | | category = martial | ||
| melee or ranged = melee | | melee or ranged = melee | ||
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* Paladins can pass a DC 10 [[Ability Check|Religion]] check (with advantage) to consider what the appropriate ritual for releasing the sword is. If successful, a Paladin can perform the ritual or use their oath to prove their worth (DC 10 [[Ability Check|Charisma]] check). | * Paladins can pass a DC 10 [[Ability Check|Religion]] check (with advantage) to consider what the appropriate ritual for releasing the sword is. If successful, a Paladin can perform the ritual or use their oath to prove their worth (DC 10 [[Ability Check|Charisma]] check). | ||
* Clerics of [[Eilistraee]] can release the sword without needing an ability check. | * Clerics of [[Eilistraee]] can release the sword without needing an ability check. | ||
* Spilling blood on the sword outside dialogue also releases it. It's possible to make one party member hit another, or perform [[Blood Sacrifice]] if having the [[Ritual Dagger]], to cover the sword in a [[ | * Spilling blood on the sword outside dialogue also releases it. It's possible to make one party member hit another, or perform [[Blood Sacrifice]] if having the [[Ritual Dagger]], to cover the sword in a [[Blood Surface]]. This will make it light up, so it can be pulled out without any ability check. | ||
| notes = | | notes = | ||
* The {{DamageText | 1d4 | Thunder}} damage doesn't seem to trigger effects requiring {{DamageText| |Thunder}} damage on items like [[Hat of Storm Scion's Power]] or [[Gloves of Belligerent Skies]] - regardless of whether the character triggering the damage has the items or the character activating [[Phalar Aluve]] - the [[Reverberation (Condition)|Reverberation]] stacks don't apply. The [[Ring of Spiteful Thunder]], however, '''is''' triggered if the target had stacks of [[Reverberation (Condition)|Reverberation]] applied - at least when worn by the character triggering the damage. ''(as of 4.1.1.3648072)'' | * The {{DamageText | 1d4 | Thunder}} damage doesn't seem to trigger effects requiring {{DamageText| |Thunder}} damage on items like [[Hat of Storm Scion's Power]] or [[Gloves of Belligerent Skies]] - regardless of whether the character triggering the damage has the items or the character activating [[Phalar Aluve]] - the [[Reverberation (Condition)|Reverberation]] stacks don't apply. The [[Ring of Spiteful Thunder]], however, '''is''' triggered if the target had stacks of [[Reverberation (Condition)|Reverberation]] applied - at least when worn by the character triggering the damage. ''(as of 4.1.1.3648072)'' |