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Undo revision 199948 by 58.161.140.23 (talk)
(Undo revision 199948 by 58.161.140.23 (talk)) Tag: Undo |
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=== Simplification of damage mechanics === | === Simplification of damage mechanics === | ||
{{hatnote|See [[damage mechanics]] for details.}} | {{hatnote|See [[damage mechanics]] for details.}} | ||
The interaction between | The interaction between different damage boosts can lead to unexpected (and exploitable) behavior. | ||
In particular, damage riders could get applied numerous times in a single attack with damage rider sources (DRS) causing the attack to deal much more damage than expected. | |||
Honour mode makes sweeping changes to many items and effects to stop damage boosts from interacting with each other. Now, all (or most) damage bonuses are well-behaved and do not interact with each other. | Honour mode makes sweeping changes to many items and effects to stop damage boosts from interacting with each other. Now, all (or most) damage bonuses are well-behaved and do not interact with each other. |