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→Trials of Shar
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Clicking on the platform where the gem is, lets the party member move straight through the darkness to the platform where the orb can be taken. | Clicking on the platform where the gem is, lets the party member move straight through the darkness to the platform where the orb can be taken. | ||
It is also possible to jump across gaps in the path or between platforms, or to use spells such as {{SAI|Misty Step}} to skip the trial and go directly to the Umbral Gem. Before patch 6, the path could also be made visible by illumination, using spells like {{SAI|Daylight}} -- such spells will however still remove the magical darkness on the platforms, making it easier to target them when e.g. teleporting. The spell {{ | It is also possible to jump across gaps in the path or between platforms, or to use spells such as {{SAI|Misty Step}} to skip the trial and go directly to the Umbral Gem. Before patch 6, the path could also be made visible by illumination, using spells like {{SAI|Daylight}} -- such spells will however still remove the magical darkness on the platforms, making it easier to target them when e.g. teleporting. The spell {{SAI|Fly}} or a [[Druid|Druid's]] [[Wild Shape: Dire Raven|Dire Raven]] form can also be used to clear the trial. | ||
Once the final platform is reached, looting the Umbral Gem will trigger another teleporter that can bring the party member back to the entrance quickly. | Once the final platform is reached, looting the Umbral Gem will trigger another teleporter that can bring the party member back to the entrance quickly. |