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→The Chosen of Shar
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=== A mysterious wound === | === A mysterious wound === | ||
[[File:Shadowheart Mysterious Wound Quest.jpg|thumb|Shadowheart suffers from a mysterious unhealing wound.]] | [[File:Shadowheart Mysterious Wound Quest.jpg|thumb|Shadowheart suffers from a mysterious unhealing wound.]] | ||
At various points during the adventure, when Shadowheart is in the party, she can feel intense pain from a Mysterious Sharran Wound. This can be encountered quite early, such as if the party chooses to save | At various points during the adventure, when Shadowheart is in the party, she can feel intense pain from a Mysterious Sharran Wound. This can be encountered quite early, such as if the party chooses to save {{CharLink|Arabella}} as part of {{Quest|Save Arabella}} or finding the broken Selûne statue in the [[Blighted Village]] near the windmill. Shadowheart is initially quite cagey about the wound, simply describing it as an old wound that never properly healed. | ||
After Shadowheart reveals her Shar worship, she explains a little more about the wound. She explains that the wound is her burden to bear from Lady Shar and that she can somehow feel her influence. She still doesn't know why she has it, assuming that Shar must have her reasons. As a Shar worshipper, she's been taught to endure pain if it has a reason. | After Shadowheart reveals her Shar worship, she explains a little more about the wound. She explains that the wound is her burden to bear from Lady Shar and that she can somehow feel her influence. She still doesn't know why she has it, assuming that Shar must have her reasons. As a Shar worshipper, she's been taught to endure pain if it has a reason. | ||
=== Conflict at camp === | === Conflict at camp === | ||
Once the party reaches the Mountain Pass and finds the githyanki patrol, | Once the party reaches the Mountain Pass and finds the githyanki patrol, {{CharLink|Kith'rak Voss}} interrogates the party on the location of a stolen githyanki artefact. It is polyhedric in shape and inscribed with the sacred runes of the githyanki people. Shadowheart is clearly anxious if she's in the party, as she's aware she carries the artefact he speaks of. After the patrol is dealt with, an event occurs during a Long Rest at camp. Lae'zel is arguing with Shadowheart about the theft of an object owned by her people. Lae'zel demands the artefact, but Shadowheart tells her to back off and be grateful they have the artefact to protect them. Lae'zel suggests they duel at sunrise to settle things. | ||
During the night, the player character wakes up to Shadowheart holding a knife to Lae'zel's neck. She says she'll tell the party Lae'zel was transforming, so she put her down. If nothing is done, Shadowheart slits Lae'zel's neck and smashes her parasite as it crawls out. The player character can defend Lae'zel, causing Shadowheart to become hostile and have to be killed. Lastly, with a Persuasion check (DC 10), Shadowheart can stand down. In this case, Lae'zel and Shadowheart resolve their issues and agree not to fight again. | During the night, the player character wakes up to Shadowheart holding a knife to Lae'zel's neck. She says she'll tell the party Lae'zel was transforming, so she put her down. If nothing is done, Shadowheart slits Lae'zel's neck and smashes her parasite as it crawls out. The player character can defend Lae'zel, causing Shadowheart to become hostile and have to be killed. Lastly, with a Persuasion check (DC 10), Shadowheart can stand down. In this case, Lae'zel and Shadowheart resolve their issues and agree not to fight again. | ||
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==== Noblestalk ==== | ==== Noblestalk ==== | ||
The party can gain a powerful curative mushroom known as the {{SmRarityItem|Noblestalk}} {{coords|-4|-62}} in the [[Underdark]] in the same area as {{Quest|Find the Mushroom Picker}}. In order to safely acquire the Noblestalk, the Bibberbang in the area must not be detonated. There are many ways to achieve this, such as using | The party can gain a powerful curative mushroom known as the {{SmRarityItem|Noblestalk}} {{coords|-4|-62}} in the [[Underdark]] in the same area as {{Quest|Find the Mushroom Picker}}. In order to safely acquire the Noblestalk, the Bibberbang in the area must not be detonated. There are many ways to achieve this, such as using {{CharLink|Glut}} to move the Noblestalk, using {{SmRarityItem|the Sovereign's Key}} to prevent the Bibberbang from activating, jumping on high strength characters, or utilising spells such as {{SAI|Misty Step}} or {{SAI|Fly}}. | ||
After obtaining the Noblestalk, speak to Shadowheart and she can be offered it as a chance to regain her memories. Shadowheart as hesitant to do this, as she fears it might be considered defying Shar to try and overcome the memory suppression. However, she can be Persuaded or Intimidated (DC 12) to consume it. If she does, she regains a childhood memory of a tiefling named 'Rennald' who comforted her when she was being teased by the other initiates. This initiates {{Quest|A Familiar Face}}, as Shadowheart hopes to reunite with the tiefling in Baldur's Gate. | After obtaining the Noblestalk, speak to Shadowheart and she can be offered it as a chance to regain her memories. Shadowheart as hesitant to do this, as she fears it might be considered defying Shar to try and overcome the memory suppression. However, she can be Persuaded or Intimidated (DC 12) to consume it. If she does, she regains a childhood memory of a tiefling named 'Rennald' who comforted her when she was being teased by the other initiates. This initiates {{Quest|A Familiar Face}}, as Shadowheart hopes to reunite with the tiefling in Baldur's Gate. | ||
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=== The Chosen of Shar === | === The Chosen of Shar === | ||
During dialogue with Shadowheart, she reveals that she has always dreamed of becoming a Dark Justiciar, but that the Mother Superior thwarted any attempts at doing so. More information on the Dark Justiciars can be found within the Inner Sanctum of the Druid Grove by examining the murals with Shadowheart in the party. This starts {{Quest|The Chosen of Shar}} to learn more about the Dark Justiciars and their history. Additionally, if the druid | During dialogue with Shadowheart, she reveals that she has always dreamed of becoming a Dark Justiciar, but that the Mother Superior thwarted any attempts at doing so. More information on the Dark Justiciars can be found within the Inner Sanctum of the Druid Grove by examining the murals with Shadowheart in the party. This starts {{Quest|The Chosen of Shar}} to learn more about the Dark Justiciars and their history. Additionally, if the druid {{CharLink|Halsin}} is saved during Rescue the Druid Halsin, he can explain more about a war that was fought between the Selunites and the Dark Justiciars. | ||
If the party chooses to {{Quest|Travel through the Underdark}} and enters [[Grymforge]], several signs of Dark Justiciar remnants are noticed. In the area near the deep rothe in the quest {{Quest|Get Past the Rubble}}, there are several Dark Justiciar corpses that Shadowheart can comment on. Additionally there is a path past the rubble leading above the ground floor of Grymforge, through many sets of pressure plate traps which can be found through passing Perception Checks and then be disarmed. The path ends at a locked grate behind which there is a trapped Gargoyle Statue, an {{SmRarityItem|Idol of Shar}} and lever. The grate can either be opened by lockpicking it, smashing it with force damage or by pulling the lever using {{SAI|Mage Hand}}. The grate can also be passed with spells such as {{SAI|Misty Step}} or {{SAI|Gaseous Form}}. Speaking to Shadowheart, she can be gifted the Statuette of Shar. That can unlock unique dialogue options, and an opportunity to improve her attitude towards the player character. | If the party chooses to {{Quest|Travel through the Underdark}} and enters [[Grymforge]], several signs of Dark Justiciar remnants are noticed. In the area near the deep rothe in the quest {{Quest|Get Past the Rubble}}, there are several Dark Justiciar corpses that Shadowheart can comment on. Additionally there is a path past the rubble leading above the ground floor of Grymforge, through many sets of pressure plate traps which can be found through passing Perception Checks and then be disarmed. The path ends at a locked grate behind which there is a trapped Gargoyle Statue, an {{SmRarityItem|Idol of Shar}} and lever. The grate can either be opened by lockpicking it, smashing it with force damage or by pulling the lever using {{SAI|Mage Hand}}. The grate can also be passed with spells such as {{SAI|Misty Step}} or {{SAI|Gaseous Form}}. Speaking to Shadowheart, she can be gifted the Statuette of Shar. That can unlock unique dialogue options, and an opportunity to improve her attitude towards the player character. | ||
=== The Gauntlet of Shar === | === The Gauntlet of Shar === | ||
As part of {{Quest|Infiltrate Moonrise Towers}}, the party is prompted to {{Quest|Find Ketheric Thorm's Relic}} by aiding Thorm's servant [[Balthazar]], which leads them to the [[Grand Mausoleum]]. The Grand Mausoleum is north of the [[House of Healing]]. Enter the Mausoleum after being accosted by | As part of {{Quest|Infiltrate Moonrise Towers}}, the party is prompted to {{Quest|Find Ketheric Thorm's Relic}} by aiding Thorm's servant [[Balthazar]], which leads them to the [[Grand Mausoleum]]. The Grand Mausoleum is north of the [[House of Healing]]. Enter the Mausoleum after being accosted by {{CharLink|Raphael}} and there is a small puzzle to proceed forward. There are three paintings with buttons underneath them, press them in the following order to open the way: Moonrise Towers, Grief, General. Move north using the traversal gem to enter the [[Gauntlet of Shar]]. | ||
[[File:Umbral Gem Statue Quest.jpg|thumb|The purple glyphs reveal a path to the umbral gem.]] | [[File:Umbral Gem Statue Quest.jpg|thumb|The purple glyphs reveal a path to the umbral gem.]] | ||
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===== Yurgir's Umbral Gem ===== | ===== Yurgir's Umbral Gem ===== | ||
There is one more Umbral Gem, which is in the possession of | There is one more Umbral Gem, which is in the possession of {{CharLink|Yurgir}}, the orthon that Raphael is hunting. The party can either kill him as part of {{Quest|Kill Raphael's Old Enemy}}, trick him into killing himself, or help him as part of {{Quest|Break Yurgir's Contract}}. Regardless of how the conflict is resolved, the party can take the gem, which is in front of his throne of skulls (X:-641, Y:-754). | ||
==== The Silent Library ==== | ==== The Silent Library ==== | ||
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Although Shadowheart does not need to be taken through the Gauntlet of Shar, she must be taken with the party to the Shadowfell. If she is not taken, then she immediately appears after the party returns to the material plane to confront them, saying they prevented her from achieving her destiny. She permanently leaves the party, saying she hopes she never sees them again and forgets them in time. | Although Shadowheart does not need to be taken through the Gauntlet of Shar, she must be taken with the party to the Shadowfell. If she is not taken, then she immediately appears after the party returns to the material plane to confront them, saying they prevented her from achieving her destiny. She permanently leaves the party, saying she hopes she never sees them again and forgets them in time. | ||
If Balthazar was not killed, he arrives in the Shadowfell immediately after the party, thanking them for their service in completing the trials. He floats ahead and tells the party to come with him to witness greatness. Once the party leaps to the heart of the Shadowfell, they learn the Nightsong is not an object, but an aasimar woman named | If Balthazar was not killed, he arrives in the Shadowfell immediately after the party, thanking them for their service in completing the trials. He floats ahead and tells the party to come with him to witness greatness. Once the party leaps to the heart of the Shadowfell, they learn the Nightsong is not an object, but an aasimar woman named {{CharLink|Dame Aylin}}. She has been held captive by Thorm using the power of Balthazar to share her immortal life with him. | ||
After this, several events can play out: | After this, several events can play out: | ||
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[[File:Shadowheart Aylin Quest.jpg|thumb|Shadowheart must decide whether to slay or spare the Nightsong.]] | [[File:Shadowheart Aylin Quest.jpg|thumb|Shadowheart must decide whether to slay or spare the Nightsong.]] | ||
If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the {{SmRarityItem|Moonlight Glaive}}. Aylin promises to tell Shadowheart more about her history after taking down Thorm. Then, Aylin flies off to face him. After leaving the Shadowfell, Lady Shar subjects Shadowheart to unimaginable torment before sending her back to the mortal realm, and Shadowheart loses her favour. After completing [[Defeat Ketheric Thorm]], upon speaking to | If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the {{SmRarityItem|Moonlight Glaive}}. Aylin promises to tell Shadowheart more about her history after taking down Thorm. Then, Aylin flies off to face him. After leaving the Shadowfell, Lady Shar subjects Shadowheart to unimaginable torment before sending her back to the mortal realm, and Shadowheart loses her favour. After completing [[Defeat Ketheric Thorm]], upon speaking to {{CharLink|Dame Aylin}} in camp, Shadowheart will be rewarded with {{SmRarityItem|Selûne's Spear of Night}}. | ||
If Shadowheart kills the Nightsong, she becomes the Dark Justiciar and gains the {{SmRarityItem|Shar's Spear of Evening}}. However, the party will lose a valuable ally in the Nightsong. And there is a major consequence for Last Light Inn due to Shadowheart's actions. Isobel is overwhelmed and unable to sustain her protection magic over the Inn, causing all within to fall to the shadow curse. Shadowheart refers to this as cleansing the resistance to Lady Shar's will. Additionally, Jaheira may either die to the shadow curse or disappear completely and does not aid the party in the Last Light Inn fight. | If Shadowheart kills the Nightsong, she becomes the Dark Justiciar and gains the {{SmRarityItem|Shar's Spear of Evening}}. However, the party will lose a valuable ally in the Nightsong. And there is a major consequence for Last Light Inn due to Shadowheart's actions. Isobel is overwhelmed and unable to sustain her protection magic over the Inn, causing all within to fall to the shadow curse. Shadowheart refers to this as cleansing the resistance to Lady Shar's will. Additionally, Jaheira may either die to the shadow curse or disappear completely and does not aid the party in the Last Light Inn fight. |