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→Raising the Alarm
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* The party has been spotted by someone while not disguising themselves with {{SmRarityItem|Debtor's Attire}}. | * The party has been spotted by someone while not disguising themselves with {{SmRarityItem|Debtor's Attire}}. | ||
* The party has stolen the {{SmRarityItem|Orphic Hammer}}. | * The party has stolen the {{SmRarityItem|Orphic Hammer}}. | ||
* The party has destroyed the | * The party has destroyed the {{SmRarityItem|Soul-Sworn Contract|override_icon=Soul-Sworn Contract.png|override_rarity=1}}. | ||
* The party has stolen the {{SmRarityItem|Amulet of Greater Health}} and triggered the pressure plate. | * The party has stolen the {{SmRarityItem|Amulet of Greater Health}} and triggered the pressure plate. | ||
* The party has stolen the {{SmRarityItem|Gauntlets of Hill Giant Strength}} and triggered the pressure plate. | * The party has stolen the {{SmRarityItem|Gauntlets of Hill Giant Strength}} and triggered the pressure plate. | ||
* The party has freed | * The party has freed {{CharLink|Hope}}. | ||
WARNING: If the party raises the alarm and attempts to exit while Raphael is still in the possession of the player character's Soul-Sworn Contract, then there will be an instant, automatic Game Over! | WARNING: If the party raises the alarm and attempts to exit while Raphael is still in the possession of the player character's Soul-Sworn Contract, then there will be an instant, automatic Game Over! |