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The guide in question is a Drider named {{CharLink|Kar'niss}}. He owns a functioning {{SmRarityItem|Moonlantern}} and has been tasked with shuttling cultist initiates to Moonrise Towers. He'll ferry the party to Moonrise. Once agreeing, Kar'niss takes off and the party must remain in the glow of his Moonlantern to stave off the shadow curse. | The guide in question is a Drider named {{CharLink|Kar'niss}}. He owns a functioning {{SmRarityItem|Moonlantern}} and has been tasked with shuttling cultist initiates to Moonrise Towers. He'll ferry the party to Moonrise. Once agreeing, Kar'niss takes off and the party must remain in the glow of his Moonlantern to stave off the shadow curse. | ||
During the trek, a group of Harpers ambush the convoy. The part can betray the convoy and help the Harpers, or fight alongside the convoy in the hopes of being more convincing at Moonrise. If siding with the Harpers, they take the drider's Moonlantern and refer the party to the [[Last Light Inn]]. If avoiding making {{CharLink|Jaheira}} hostile at the Inn, then the party can get the Moonlantern by speaking with {{CharLink | During the trek, a group of Harpers ambush the convoy. The part can betray the convoy and help the Harpers, or fight alongside the convoy in the hopes of being more convincing at Moonrise. If siding with the Harpers, they take the drider's Moonlantern and refer the party to the [[Last Light Inn]]. If avoiding making {{CharLink|Jaheira}} hostile at the Inn, then the party can get the Moonlantern by speaking with {{CharLink|Isobel}}. If sticking with the convoy, then Kar'niss safely guides the party to the front entrance to [[Moonrise Towers]]. | ||
If the party had already been at the Last Light Inn and avoided making Jaheira hostile at the Inn and sided with the Harpers, the harpers will question the party after defeating the convoy and demand "Jaheira's godsend" explain their presence: the party can either blame the ambush for ruining their infiltration (persuasion DC16) or lie that they were captured by the convoy (deception dc16). Failing either will turn the ambushing Harpers hostile(only them). Succeeding either will lead to the Harpers handing over the {{SmRarityItem|Moonlantern}}. | If the party had already been at the Last Light Inn and avoided making Jaheira hostile at the Inn and sided with the Harpers, the harpers will question the party after defeating the convoy and demand "Jaheira's godsend" explain their presence: the party can either blame the ambush for ruining their infiltration (persuasion DC16) or lie that they were captured by the convoy (deception dc16). Failing either will turn the ambushing Harpers hostile(only them). Succeeding either will lead to the Harpers handing over the {{SmRarityItem|Moonlantern}}. |