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{{PageSeo | |||
| description = Attitude is used to determine the hostility of otherwise non-aggressive Non-Player Characters and the prices they'll accept when trading. | |||
| image = Trader attitude.jpg | |||
}} | |||
[[File:Trader attitude.jpg|alt=The meter displaying a trader's Attitude. Hovering over the meter displays the exact amount of Attitude gained.|thumb|{{Noexcerpty|The meter displaying a trader's Attitude. Hovering on the meter displays the exact amount of Attitude gained.}}]] | |||
'''Attitude''' is used to determine the hostility of otherwise non-aggressive [[Non-Player Characters]] and the prices they'll accept when trading. Attacking a character, stealing, or interacting with objects without permission may cause a nearby character to lose attitude towards the offending character. The only way to increase attitude is to gift gold or items of value. | '''Attitude''' is used to determine the hostility of otherwise non-aggressive [[Non-Player Characters]] and the prices they'll accept when trading. Attacking a character, stealing, or interacting with objects without permission may cause a nearby character to lose attitude towards the offending character. The only way to increase attitude is to gift gold or items of value. | ||
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* If an offense is committed by a [[Mage Hand]] or [[Familiar]], then the Mage Hand or Familiar will take the attitude loss instead. | * If an offense is committed by a [[Mage Hand]] or [[Familiar]], then the Mage Hand or Familiar will take the attitude loss instead. | ||
{{ | {{Gameplay mechanics}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |