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Attitude: Difference between revisions

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479 bytes added ,  10 October
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{{PageSeo
| description = Attitude is used to determine the hostility of otherwise non-aggressive Non-Player Characters and the prices they'll accept when trading.
| image = Trader attitude.jpg
}}
[[File:Trader attitude.jpg|alt=The meter displaying a trader's Attitude. Hovering over the meter displays the exact amount of Attitude gained.|thumb|{{Noexcerpty|The meter displaying a trader's Attitude. Hovering on the meter displays the exact amount of Attitude gained.}}]]
'''Attitude''' is used to determine the hostility of otherwise non-aggressive [[Non-Player Characters]] and the prices they'll accept when trading. Attacking a character, stealing, or interacting with objects without permission may cause a nearby character to lose attitude towards the offending character. The only way to increase attitude is to gift gold or items of value.
'''Attitude''' is used to determine the hostility of otherwise non-aggressive [[Non-Player Characters]] and the prices they'll accept when trading. Attacking a character, stealing, or interacting with objects without permission may cause a nearby character to lose attitude towards the offending character. The only way to increase attitude is to gift gold or items of value.


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* If an offense is committed by a [[Mage Hand]] or [[Familiar]], then the Mage Hand or Familiar will take the attitude loss instead.
* If an offense is committed by a [[Mage Hand]] or [[Familiar]], then the Mage Hand or Familiar will take the attitude loss instead.


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{{Gameplay mechanics}}
 
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

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